style casting fix
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@@ -1056,14 +1056,27 @@ public class PlayerCombatStats {
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atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2;
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atr *= precise;
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atr += atrBuffs;
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if(pc.getWeaponPower() != null){
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DeferredPowerJob dpj = pc.getWeaponPower();
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dpj.endEffect();
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float weaponMoveBonus = 0.0f;
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if(pc.effects != null){
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if(pc.effects.containsKey("WeaponMove")){
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Effect eff = pc.effects.get("WeaponMove");
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.OCV)){
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float min = mod.getPercentMod();
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float ramp = mod.getRamp() * eff.getTrains();
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weaponMoveBonus += (min + ramp) * 0.01f;
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}
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}
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}
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}
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float subtraction = (stanceMod - 1) - (precise - 1) - healerDefStance;
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float bonuses = 0.0f;
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if(pc.bonuses != null)
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atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance);
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bonuses = pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - subtraction - weaponMoveBonus;
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atr *= 1+ bonuses;
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atr *= stanceMod;
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return atr;
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}
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