Guild zone performance tweak
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@@ -35,14 +35,10 @@ public class Terrain {
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this.heightmap = this.zone.terrain_image;
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// Configure PLANAR zones to use the same 16x16 pixel image
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// that all similar terrains share. (See JSON) Guild zones
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// use an inverted clone of this heightmap.
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// that all similar terrains share. (See JSON)
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if (this.zone.terrain_type.equals("PLANAR"))
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if (this.zone.guild_zone)
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this.heightmap = 1006301; // all 255
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else
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this.heightmap = 1006300; // all 0
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this.heightmap = 1006301; // all 255
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// Load pixel data for this terrain from cache
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@@ -170,6 +166,11 @@ public class Terrain {
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float interpolatedHeight;
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// Early exit for guild zones
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if (this.zone.guild_zone)
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return 5.0f;
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Vector2f terrain_cell = getTerrainCell(terrain_loc);
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int pixel_x = (int) Math.floor(terrain_cell.x);
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