@ -181,9 +181,6 @@ public class Blueprint {
@@ -181,9 +181,6 @@ public class Blueprint {
public int getMaxSlots ( ) {
if ( this . buildingGroup ! = null & & this . buildingGroup . equals ( BuildingGroup . BARRACK ) )
return 1 ;
if ( this . buildingGroup ! = null & & this . buildingGroup . equals ( BuildingGroup . TOL ) ) {
return 4 ;
}
return maxSlots ;
}
@ -319,7 +316,7 @@ public class Blueprint {
@@ -319,7 +316,7 @@ public class Blueprint {
if ( this . maxSlots < = 1 & & this . buildingGroup . equals ( BuildingGroup . TOL ) = = false )
return maxSlots ;
if ( this . maxRank = = 1 & & currentRank = = 1 & & this . buildingGroup . equals ( BuildingGroup . TOL ) = = false )
if ( this . maxRank = = 1 & & currentRank = = 1 & & this . buildingGroup . equals ( BuildingGroup . TOL ) = = false )
return getMaxSlots ( ) ;
switch ( currentRank ) {
@ -335,11 +332,13 @@ public class Blueprint {
@@ -335,11 +332,13 @@ public class Blueprint {
break ;
case 6 :
case 7 :
availableSlots = 3 ;
break ;
case 8 :
availableSlots = 3 ;
break ;
default :
availableSlots = 1 ;
availableSlots = 0 ;
break ;
}
if ( this . buildingGroup . equals ( BuildingGroup . TOL ) ) {