|  |  |  | @ -1242,6 +1242,50 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1242,6 +1242,50 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         killCleanup(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (attacker.getObjectType() == GameObjectType.PlayerCharacter) { | 
			
		
	
		
			
				
					|  |  |  |  |             autoLoot((PlayerCharacter)attacker, this); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void autoLoot(PlayerCharacter pc, Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         for (Item loot : mob.charItemManager.getInventory(true)) { | 
			
		
	
		
			
				
					|  |  |  |  |             try { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (loot != null && loot.getObjectType() == GameObjectType.MobLoot) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (loot.getItemBaseID() == 7) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc).getSplitGold()) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GroupManager.goldSplit(pc, loot, pc.getClientConnection(), mob); | 
			
		
	
		
			
				
					|  |  |  |  |                         } else { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (mob.charItemManager.getGoldInventory().getNumOfItems() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (pc.charItemManager.getGoldInventory().getNumOfItems() + loot.getNumOfItems() <= MBServerStatics.PLAYER_GOLD_LIMIT) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     pc.charItemManager.addGoldToInventory(loot.getNumOfItems(), false); | 
			
		
	
		
			
				
					|  |  |  |  |                                     mob.charItemManager.delete(loot); | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (pc.charItemManager.hasRoomInventory(loot.getItemBase().getWeight())) { | 
			
		
	
		
			
				
					|  |  |  |  |                             Item convert = ((MobLoot) loot).promoteToItem(pc); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (convert != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 pc.charItemManager.addItemToInventory(convert); | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc).getSplitGold()) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     String name = loot.getName(); | 
			
		
	
		
			
				
					|  |  |  |  |                                     String text = pc.getFirstName() + " has looted " + name + '.'; | 
			
		
	
		
			
				
					|  |  |  |  |                                     ChatManager.chatGroupInfoCanSee(pc, text); | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                                 mob.charItemManager.delete(loot); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             }catch(Exception ignored){ | 
			
		
	
		
			
				
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					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         pc.charItemManager.updateInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |         mob.charItemManager.updateInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |         //if(mob.charItemManager.getInventory().size() < 1)
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					|  |  |  |  |         //    mob.despawn();
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					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public void updateLocation() { | 
			
		
	
	
		
			
				
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