Handler created for AceeptTradeMsg
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@@ -53,12 +53,12 @@ public class CharacterItemManager {
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private short inventoryWeight;
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private short equipWeight;
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private short vaultWeight;
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private ClientConnection tradingWith;
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public ClientConnection tradingWith;
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private byte tradeCommitted;
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private boolean tradeSuccess;
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private HashSet<Integer> trading;
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private int goldTradingAmount;
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private int tradeID = 0;
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public int tradeID = 0;
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public CharacterItemManager(AbstractCharacter ac) {
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super();
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@@ -444,93 +444,6 @@ public class CharacterItemManager {
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return true;
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}
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public synchronized boolean acceptTradeRequest(AcceptTradeRequestMsg msg) {
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PlayerCharacter source = (PlayerCharacter) this.getOwner();
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PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
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Dispatch dispatch;
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if (source == null || !source.isAlive())
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return false;
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if (target == null || !target.isAlive())
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return false;
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if (this.tradingWith != null)
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return false;
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if (!canTrade(source, target))
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return false;
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// verify characterTarget is in range
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if (source.getLoc().distanceSquared2D(target.getLoc()) > sqr(MBServerStatics.TRADE_RANGE))
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return false;
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// TODO uncomment this block after we determine when we
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// setBankOpen(false) and setVaultOpen(false)
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/*
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* CharacterItemManager cim1 = source.getCharItemManager();
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* CharacterItemManager cim2 = characterTarget.getCharItemManager(); if (cim1 ==
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* null) return false; if (cim2 == null) return false; if (cim1.isBankOpen())
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* return false; if (cim2.isVaultOpen()) return false;
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*/
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ClientConnection sourceConn = source.getClientConnection();
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ClientConnection targetConn = target.getClientConnection();
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if (sourceConn == null)
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return false;
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if (targetConn == null)
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return false;
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CharacterItemManager toTradeWith = target.charItemManager;
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if (toTradeWith == null)
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return false;
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Account sourceAccount = source.getAccount();
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Account targetAccount = target.getAccount();
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UpdateVaultMsg uvmSource = new UpdateVaultMsg(sourceAccount);
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UpdateVaultMsg uvmTarget = new UpdateVaultMsg(targetAccount);
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dispatch = Dispatch.borrow(source, uvmSource);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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dispatch = Dispatch.borrow(target, uvmTarget);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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this.setVaultOpen(false);
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toTradeWith.setVaultOpen(false);
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this.setBankOpen(false);
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toTradeWith.setBankOpen(false);
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OpenTradeWindowMsg otwm = new OpenTradeWindowMsg(msg.getUnknown01(), source, target);
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// Only start trade if both players aren't already trading with
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// someone
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if (this.getTradingWith() != null || toTradeWith.getTradingWith() != null)
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return false;
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this.initializeTrade();
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toTradeWith.initializeTrade();
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this.setTradingWith(targetConn);
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toTradeWith.setTradingWith(sourceConn);
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this.tradeID = msg.getUnknown01();
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toTradeWith.tradeID = msg.getUnknown01();
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dispatch = Dispatch.borrow(source, otwm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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dispatch = Dispatch.borrow(target, otwm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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return true;
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}
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public synchronized boolean addItemToTradeWindow(AddItemToTradeWindowMsg msg) {
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PlayerCharacter source = (PlayerCharacter) this.getOwner();
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Dispatch dispatch;
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