refactored mob get/set owner
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@@ -357,7 +357,9 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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Mob mob = (Mob) this;
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if (mob.isSiege()) {
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if (mob.isPet()) {
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PlayerCharacter petOwner = mob.getOwner();
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PlayerCharacter petOwner = (PlayerCharacter) mob.guardCaptain;
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if (petOwner != null && source.equals(EffectSourceType.Effect)) {
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petOwner.dismissPet();
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return;
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