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Update to batch completion

combat-2
MagicBot 7 months ago
parent
commit
d7ba42f4da
  1. 11
      src/engine/gameManager/ForgeManager.java

11
src/engine/gameManager/ForgeManager.java

@ -307,10 +307,7 @@ public enum ForgeManager implements Runnable { @@ -307,10 +307,7 @@ public enum ForgeManager implements Runnable {
for (Item workOrderItem : workOrder.cooking) {
// Remove the virtual items from the forge window
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
// Persist item
Item completedItem = DbManager.ItemQueries.PERSIST(workOrderItem);
@ -331,6 +328,12 @@ public enum ForgeManager implements Runnable { @@ -331,6 +328,12 @@ public enum ForgeManager implements Runnable {
// persisted when bought/taken from vendor.
for (Item memoryItem : toRemove) {
// Remove the virtual items from the forge window
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, memoryItem, mbEnums.ProductionActionType.CONFIRM_SETPRICE, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
workOrder.cooking.remove(memoryItem);
vendorItemLookup.get(workOrder.vendor).remove(memoryItem);
itemWorkOrderLookup.remove(memoryItem);

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