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@ -63,7 +63,6 @@ public class MobileFSM {
@@ -63,7 +63,6 @@ public class MobileFSM {
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case Idle: |
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if (mob.isAlive()) |
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mob.updateLocation(); |
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if (mob.isPlayerGuard()) { |
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guardAwake(mob); |
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break; |
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@ -167,9 +166,6 @@ public class MobileFSM {
@@ -167,9 +166,6 @@ public class MobileFSM {
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} |
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return false; |
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} |
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public static Mob getMobile(int mobileID) { |
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return Mob.getFromCache(mobileID); |
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} |
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private static void idle(Mob mob) { |
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) { |
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@ -1070,31 +1066,6 @@ public class MobileFSM {
@@ -1070,31 +1066,6 @@ public class MobileFSM {
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return; |
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} |
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HashMap<Integer, Integer> staticPowers = aiAgent.getMobBase().getStaticPowers(); |
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if (staticPowers != null && !staticPowers.isEmpty()) { |
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int chance = ThreadLocalRandom.current().nextInt(100); |
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if (chance <= MBServerStatics.AI_POWER_DIVISOR) { |
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ArrayList<Integer> powerList = new ArrayList<>(); |
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for (Integer key : staticPowers.keySet()) { |
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powerList.add(key); |
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} |
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int randomPower = ThreadLocalRandom.current().nextInt(powerList.size()); |
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int powerToken = powerList.get(randomPower); |
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PowersBase pb = PowersManager.getPowerByToken(powerToken); |
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if (pb != null) |
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PowersManager.useMobPower(aiAgent, aggroTarget, pb, staticPowers.get(powerToken)); |
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return; |
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} |
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} |
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if (!MovementUtilities.inRangeOfBindLocation(aiAgent)) { |
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aiAgent.setCombatTarget(null); |
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aiAgent.setAggroTargetID(0); |
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@ -1213,14 +1184,6 @@ public class MobileFSM {
@@ -1213,14 +1184,6 @@ public class MobileFSM {
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} |
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aiAgent.setState(STATE.Awake); |
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} |
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public static void goHome(Mob aiAgent, boolean walk) { |
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if (aiAgent.getState() != STATE.Dead) { |
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aiAgent.setWalkingHome(walk); |
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aiAgent.setAggroTargetID(0); |
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aiAgent.setState(STATE.Home); |
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} |
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} |
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private static void dead(Mob aiAgent) { |
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//Despawn Timer with Loot currently in inventory.
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if (aiAgent.getCharItemManager().getInventoryCount() > 0) { |
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@ -1633,21 +1596,6 @@ public class MobileFSM {
@@ -1633,21 +1596,6 @@ public class MobileFSM {
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aiAgent.setCombatTarget(null); |
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aiAgent.setState(STATE.Awake); |
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} |
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private static void guardRespawn(Mob aiAgent) { |
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if (!aiAgent.canRespawn()) |
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return; |
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if (aiAgent.isPlayerGuard() && aiAgent.getNpcOwner() != null && !aiAgent.getNpcOwner().isAlive()) |
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return; |
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long spawnTime = aiAgent.getSpawnTime(); |
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if (System.currentTimeMillis() > aiAgent.getDeathTime() + spawnTime) { |
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aiAgent.respawn(); |
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aiAgent.setState(STATE.Idle); |
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} |
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} |
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private static void respawn(Mob aiAgent) { |
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if (!aiAgent.canRespawn()) |
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@ -1682,13 +1630,6 @@ public class MobileFSM {
@@ -1682,13 +1630,6 @@ public class MobileFSM {
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MovementUtilities.moveToLocation(aiAgent, aiAgent.getCombatTarget().getLoc(), aiAgent.getRange()); |
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} |
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private static void moveToWorldObjectRegion(Mob mob, AbstractWorldObject regionObject) { |
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if (regionObject.getRegion() == null) |
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return; |
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MovementManager.translocate(mob, regionObject.getLoc(), null); |
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} |
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public static boolean canCast(Mob mob) { |
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if(mob == null){ |
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return false; |
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