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fix wrong display for hotzone lot table in simulatebooty

master
FatBoy-DOTC 1 year ago
parent
commit
d903bc767c
  1. 2
      src/engine/devcmd/cmds/simulateBootyCmd.java

2
src/engine/devcmd/cmds/simulateBootyCmd.java

@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd { @@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
if(ZoneManager.inHotZone(mob.getLoc())){
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline;
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline;
}
}
output += "GLASS DROPS: " + GlassItems.size() + newline;

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