network message validation
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@@ -2,6 +2,7 @@ package engine.util;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.Group;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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@@ -27,4 +28,12 @@ public enum KeyCloneAudit {
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}
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}
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public static boolean auditNetMsg(ClientNetMsg msg){
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boolean valid = true;
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return valid;
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}
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}
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