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@ -2098,7 +2098,7 @@ public class CharacterItemManager {
@@ -2098,7 +2098,7 @@ public class CharacterItemManager {
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if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) { |
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PlayerCharacter pc = (PlayerCharacter) this.absCharacter; |
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int newWeight = this.getCarriedWeight() + weight; |
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return newWeight <= (int) pc.statStrBase * 3; |
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return newWeight <= pc.getInventoryCapacity(); |
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} else if (this.absCharacter.getObjectType() == GameObjectType.NPC) { |
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int newWeight = this.getCarriedWeight() + weight; |
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return newWeight <= 1900 + (this.absCharacter.getLevel() * 3); |
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