|
|
|
@ -1444,10 +1444,10 @@ public enum CombatManager {
@@ -1444,10 +1444,10 @@ public enum CombatManager {
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean LandHit(int atr, int defense){ |
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(100); |
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(101); |
|
|
|
|
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); |
|
|
|
|
boolean hit = false; |
|
|
|
|
if(chance > roll) |
|
|
|
|
if((chance * 100) > roll) |
|
|
|
|
hit = true; |
|
|
|
|
return hit; |
|
|
|
|
} |
|
|
|
|