From db5b9882757d143a63fd8134006d4ce6dea86bc4 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Tue, 29 Aug 2023 20:18:05 -0500 Subject: [PATCH] usage of AIAgentType for pet checks in run after load --- src/engine/objects/Mob.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/engine/objects/Mob.java b/src/engine/objects/Mob.java index b692c01e..34d67481 100644 --- a/src/engine/objects/Mob.java +++ b/src/engine/objects/Mob.java @@ -1633,10 +1633,10 @@ public class Mob extends AbstractIntelligenceAgent { this.mana.set(this.manaMax); this.stamina.set(this.staminaMax); - // Don't override level for guard minions + // Don't override level for guard minions or pets if (this.contract == null) - if (!this.behaviourType.equals(MobBehaviourType.GuardMinion) && !this.agentType.equals(AIAgentType.PET)) + if (!this.agentType.equals(AIAgentType.GUARD) && !this.agentType.equals(AIAgentType.PET)) this.level = (short) this.mobBase.getLevel(); //set bonuses @@ -1667,7 +1667,7 @@ public class Mob extends AbstractIntelligenceAgent { // Do not adjust a pet's bindloc. - if (!this.behaviourType.equals(MobBehaviourType.Pet1)) + if (!this.agentType.equals(AIAgentType.PET)) this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); } else {