bonus code removal
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@@ -212,10 +212,6 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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return;
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}
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for (AbstractCharacter guard : building.getHirelings().keySet()) {
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if (guard.getObjectType() == GameObjectType.Mob)
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((Mob) guard).setPatrolPointIndex(0);
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}
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} else if (building.getPatrolPoints() != null)
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ClearPatrolPoints(building.getObjectUUID());
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@@ -223,10 +219,6 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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AddSentryPoints(building.getObjectUUID(), orderNpcMsg.getSentryPoints());
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} else if (building.getSentryPoints() != null)
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ClearSentryPoints(building.getObjectUUID());
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// Dispatch dispatch = Dispatch.borrow(pc, msg);
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// DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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private static void processUpgradeNPC(PlayerCharacter player, AbstractCharacter abstractCharacter) {
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