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AI added earlier in sequence for availability.

combat-2
MagicBot 1 year ago
parent
commit
dc0e14eb21
  1. 16
      src/engine/objects/Mob.java

16
src/engine/objects/Mob.java

@ -1778,6 +1778,14 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1778,6 +1778,14 @@ public class Mob extends AbstractIntelligenceAgent {
this.isPlayerGuard = true;
}
// Load AI for wall archers
if (this.contract != null && NPC.ISWallArcher(this.contract)) {
this.BehaviourType = MobBehaviourType.GuardWallArcher;
this.isPlayerGuard = true;
this.spawnTime = 450;
}
if (this.building != null)
this.guild = this.building.getGuild();
else
@ -1829,14 +1837,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1829,14 +1837,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = (short) this.mobBase.getDefenseRating();
this.isActive = true;
// Load AI for wall archers
if (this.contract != null && NPC.ISWallArcher(this.contract)) {
this.BehaviourType = MobBehaviourType.GuardWallArcher;
this.isPlayerGuard = true;
this.spawnTime = 450;
}
}
// Configure parent zone adding this NPC to the

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