@ -128,7 +128,7 @@ public class BuildingLocation extends AbstractGameObject {
public static void loadBuildingLocations() {
ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS();
ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_BUILDING_LOCATIONS();
HashMap<Integer, ArrayList<BuildingLocation>> locationCollection = new HashMap<>();
// Only slot locations and stuck locations are currently loaded.