removed non-gold drops form safehold mobs
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@@ -117,43 +117,43 @@ public enum LootManager {
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float dropRate = NORMAL_DROP_RATE;
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float dropRate = NORMAL_DROP_RATE;
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//roll the geenric world drop table
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//roll the geenric world drop table
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GenerateLootDrop(mob, 1300);
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if(mob.parentZone.getSafeZone() == 0) {
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if(ThreadLocalRandom.current().nextInt(1, 10000) == 5000) {
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GenerateLootDrop(mob, 1300);
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MobLoot extraLoot = rollForGlass(mob);
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if(ThreadLocalRandom.current().nextInt(1, 10000) == 5000) {
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if (extraLoot != null) {
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MobLoot extraLoot = rollForGlass(mob);
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mob.getCharItemManager().addItemToInventory(extraLoot);
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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}
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}
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}
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// Iterate all entries in this bootySet and process accordingly
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// Iterate all entries in this bootySet and process accordingly
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boolean hasExtraRolled = false;
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boolean hasExtraRolled = false;
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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GenerateGoldDrop(mob, bse);
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GenerateGoldDrop(mob, bse);
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break;
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break;
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case "LOOT":
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(mob.parentZone.getSafeZone() == 0) {
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if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) {
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if (hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) {
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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MobLoot extraLoot = null;
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if (roll >= 1 && roll <= 50) {
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if (roll >= 1 && roll <= 50) {
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extraLoot = rollForContract(bse.genTable, mob);
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extraLoot = rollForContract(bse.genTable, mob);
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}
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}
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if (roll >= 51 && roll <= 94) {
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if (roll >= 51 && roll <= 94) {
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extraLoot = rollForRune(bse.genTable, mob);
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extraLoot = rollForRune(bse.genTable, mob);
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}
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}
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//if (roll >= 95) {
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//if (roll >= 95) {
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// extraLoot = rollForGlass(mob);
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// extraLoot = rollForGlass(mob);
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//}
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//}
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if (extraLoot != null) {
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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hasExtraRolled = true;
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hasExtraRolled = true;
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}
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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GenerateInventoryDrop(mob, bse);
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@@ -338,7 +338,9 @@ public enum LootManager {
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public static void GenerateLootDrop(Mob mob, int tableID) {
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public static void GenerateLootDrop(Mob mob, int tableID) {
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try {
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try {
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if(mob.parentZone.getSafeZone() == 1) {
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return;
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}
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MobLoot toAdd = getGenTableItem(tableID, mob);
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MobLoot toAdd = getGenTableItem(tableID, mob);
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if(toAdd.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || toAdd.getItemBase().getType().equals(Enum.ItemType.RUNE))
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if(toAdd.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || toAdd.getItemBase().getType().equals(Enum.ItemType.RUNE))
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return;//block all contracts and runes that drop outside the confines of the new system
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return;//block all contracts and runes that drop outside the confines of the new system
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@@ -354,6 +356,10 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) {
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public static void GenerateEquipmentDrop(Mob mob) {
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if(mob.parentZone.getSafeZone() == 1) {
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return;
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}
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//do equipment here
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//do equipment here
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int dropCount = 0;
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int dropCount = 0;
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if (mob.getEquip() != null)
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if (mob.getEquip() != null)
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@@ -403,6 +409,10 @@ public enum LootManager {
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
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if(mob.parentZone.getSafeZone() == 1) {
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return;
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}
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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//early exit, failed to hit minimum chance roll
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//early exit, failed to hit minimum chance roll
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@@ -501,6 +511,7 @@ public enum LootManager {
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}
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}
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public static MobLoot rollForContract(int table, Mob mob){
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public static MobLoot rollForContract(int table, Mob mob){
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int roll = 99;
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int roll = 99;
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if (table == 1900 || table == 1500)
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if (table == 1900 || table == 1500)
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roll = 73;
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roll = 73;
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