resource stacking bug
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@@ -1260,12 +1260,15 @@ public class CharacterItemManager {
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}
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if (i.getItemBase().getType().equals(ItemType.RESOURCE) && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) {
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boolean added = false;
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for(Item item : this.getInventory()){
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ArrayList<Item> purge = new ArrayList<>();
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int count = i.getNumOfItems();
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for(Item item : this.inventory){
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if(item.getItemBaseID() == i.getItemBaseID()){
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if(item.getNumOfItems() + i.getNumOfItems() <= Warehouse.getMaxResources().get(item.getItemBaseID())) {
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item.setNumOfItems(item.getNumOfItems() + i.getNumOfItems());
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updateInventory();
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purge.add(item);
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if(count + item.getNumOfItems() <= Warehouse.maxResources.get(i.getItemBaseID())) {
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count += item.getNumOfItems();
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added = true;
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purge.add(item);
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}
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}
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}
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@@ -1276,7 +1279,12 @@ public class CharacterItemManager {
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ItemBase ib = i.getItemBase();
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if (ib != null)
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this.inventoryWeight += ib.getWeight();
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} else{
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this.inventory.removeAll(purge);
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i.setNumOfItems(count);
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this.inventory.add(i);
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}
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this.updateInventory();
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}else {
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this.inventory.add(i);
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
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