remove ItemBase form absChar and Mob
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@@ -668,15 +668,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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/**
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* @ Calculates Atr, and Damage for each weapon
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*/
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private static void calculateAtrDamageForWeapon(AbstractCharacter playerCharacter, Item weapon, boolean mainHand, Item otherHand) {
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public static void calculateAtrDamageForWeapon(AbstractCharacter playerCharacter, Item weapon, boolean mainHand, Item otherHand) {
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// make sure weapon exists
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boolean noWeapon = false;
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ItemBase wb = null;
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ItemTemplate wb = null;
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if (weapon == null)
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noWeapon = true;
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else {
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ItemBase ib = weapon.getItemBase();
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ItemTemplate ib = weapon.template;
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if (ib == null)
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noWeapon = true;
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else if (!weapon.template.item_type.equals(ItemType.WEAPON)) {
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@@ -691,14 +691,14 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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float speed = 20f;
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boolean strBased = false;
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ItemBase wbMain = (weapon != null) ? weapon.getItemBase() : null;
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ItemBase wbOff = (otherHand != null) ? otherHand.getItemBase() : null;
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ItemTemplate wbMain = (weapon != null) ? weapon.template : null;
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ItemTemplate wbOff = (otherHand != null) ? otherHand.template : null;
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// get skill percentages and min and max damage for weapons
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if (noWeapon) {
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if (mainHand) {
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Item off = playerCharacter.charItemManager.getEquipped().get(EquipSlotType.LHELD);
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if (off != null && off.getItemBase() != null && off.template.item_type.equals(ItemType.WEAPON))
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if (off != null && off.template != null && off.template.item_type.equals(ItemType.WEAPON))
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playerCharacter.rangeHandOne = 10 * (1 + (playerCharacter.statStrBase / 600)); // Set
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// to
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// no
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@@ -720,9 +720,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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max = 3;
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} else {
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if (mainHand)
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playerCharacter.rangeHandOne = weapon.getItemBase().getRange() * (1 + (playerCharacter.statStrBase / 600));
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playerCharacter.rangeHandOne = weapon.template.item_weapon_max_range * (1 + (playerCharacter.statStrBase / 600));
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else
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playerCharacter.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (playerCharacter.statStrBase / 600));
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playerCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (playerCharacter.statStrBase / 600));
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if (playerCharacter.bonuses != null) {
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float range_bonus = 1 + playerCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
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@@ -734,15 +734,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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skillPercentage = getModifiedAmount(playerCharacter.skills.get(weapon.template.item_skill_used));
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masteryPercentage = getModifiedAmount(playerCharacter.skills.get(wb.getMastery()));
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masteryPercentage = getModifiedAmount(playerCharacter.skills.get(wb.item_skill_mastery_used));
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if (masteryPercentage == 0f)
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mastDam = 0f;
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// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
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else
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mastDam = masteryPercentage;
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min = (float) wb.getMinDamage();
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max = (float) wb.getMaxDamage();
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strBased = wb.isStrBased();
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min = (float) wb.item_weapon_damage.values().toArray()[0];
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max = (float) wb.item_weapon_damage.values().toArray()[1];
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strBased = wb.item_primary_attr.equals(AttributeType.Strength);
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//
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// Add parry bonus for weapon and allow parry if needed
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@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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//calculate speed
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if (wb != null)
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speed = wb.getSpeed();
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speed = wb.item_weapon_wepspeed;
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else
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speed = 20f; //unarmed attack speed
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if (weapon != null)
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@@ -839,7 +839,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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//if duel wielding, cut damage by 30%
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if (otherHand != null) {
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ItemBase ibo = otherHand.getItemBase();
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ItemTemplate ibo = otherHand.template;
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if (ibo != null && otherHand.template.equals(ItemType.WEAPON)) {
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min *= 0.7f;
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max *= 0.7f;
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@@ -909,7 +909,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (ItemTemplate.isShield(shield) == false)
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return 0;
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ItemBase ab = shield.getItemBase();
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ItemTemplate ab = shield.template;
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if (ab == null)
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return 0;
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@@ -923,7 +923,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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} else
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skillMod = blockSkill.getModifiedAmount();
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float def = ab.getDefense();
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float def = ab.item_defense_rating;
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//apply item defense bonuses
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if (shield != null) {
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@@ -944,7 +944,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (armor == null)
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return 0;
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ItemBase ib = armor.getItemBase();
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ItemTemplate ib = armor.template;
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if (ib == null)
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return 0;
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@@ -953,16 +953,16 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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return 0;
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if (armor.template.item_skill_used.isEmpty())
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return ib.getDefense();
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return ib.item_defense_rating;
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CharacterSkill armorSkill = playerCharacter.skills.get(armor.template.item_skill_used);
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if (armorSkill == null) {
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Logger.error("Player " + playerCharacter.getObjectUUID()
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+ " has armor equipped without the nescessary skill to equip it");
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return ib.getDefense();
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return ib.item_defense_rating;
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}
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float def = ib.getDefense();
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float def = ib.item_defense_rating;
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//apply item defense bonuses
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if (armor != null) {
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def += armor.getBonus(ModType.DR, SourceType.NONE);
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@@ -978,7 +978,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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*/
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private static float getWeaponDefense(AbstractCharacter playerCharacter, ConcurrentHashMap<EquipSlotType, Item> equipped) {
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Item weapon = equipped.get(EquipSlotType.RHELD);
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ItemBase wb = null;
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ItemTemplate wb = null;
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CharacterSkill skill, mastery;
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float val = 0;
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boolean unarmed = false;
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@@ -987,9 +987,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (weapon == null || ItemTemplate.isShield(weapon))
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unarmed = true;
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else
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wb = weapon.getItemBase();
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wb = weapon.template;
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} else
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wb = weapon.getItemBase();
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wb = weapon.template;
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if (wb == null)
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unarmed = true;
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if (unarmed) {
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@@ -997,7 +997,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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mastery = playerCharacter.skills.get("Unarmed Combat Mastery");
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} else {
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skill = playerCharacter.skills.get(weapon.template.item_skill_used);
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mastery = playerCharacter.skills.get(wb.getMastery());
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mastery = playerCharacter.skills.get(wb.item_skill_mastery_used);
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}
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if (skill != null)
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val += (int) skill.getModifiedAmount() / 2f;
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@@ -1029,7 +1029,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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return;
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ConcurrentHashMap<EquipSlotType, Item> equipped = playerCharacter.charItemManager.getEquipped();
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for (Item item : equipped.values()) {
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ItemBase ib = item.getItemBase();
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ItemTemplate ib = item.template;
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if (ib == null)
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continue;
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//TODO add effect bonuses in here for equipped items
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