Refactor item_type
This commit is contained in:
@@ -191,19 +191,19 @@ public class CharacterItemManager {
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}
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break;
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case BANK:
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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this.goldBank = i;
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else if (this.bank.contains(i) == false)
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this.bank.add(i);
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break;
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case INVENTORY:
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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this.goldInventory = i;
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else if (this.inventory.contains(i) == false)
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this.inventory.add(i);
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break;
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case VAULT:
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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this.goldVault = i;
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else if (this.vault.contains(i) == false)
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this.vault.add(i);
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@@ -238,13 +238,13 @@ public class CharacterItemManager {
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this.equipped.put(i.equipSlot, i);
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break;
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case BANK:
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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this.goldBank = i;
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else if (this.bank.contains(i) == false)
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this.bank.add(i);
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break;
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case INVENTORY:
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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this.goldInventory = i;
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else if (this.inventory.contains(i) == false)
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this.inventory.add(i);
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@@ -915,7 +915,7 @@ public class CharacterItemManager {
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if (i == null)
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return false;
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if (i.getItemBase().getType().equals(ItemType.GOLD)) {
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if (i.template.item_type.equals(ItemType.GOLD)) {
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if (this.getGoldInventory() != null) {
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if (i.getObjectUUID() == this.getGoldInventory().getObjectUUID())
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this.goldInventory = null;
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@@ -945,7 +945,7 @@ public class CharacterItemManager {
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}
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private synchronized boolean junk(Item i, boolean updateInventory) {
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if (i.getItemBase().getType().equals(ItemType.GOLD)) {
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if (i.template.item_type.equals(ItemType.GOLD)) {
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if (this.getGoldInventory().getObjectUUID() == i.getObjectUUID())
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if (DbManager.ItemQueries.UPDATE_GOLD(i, 0)) {
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this.getGoldInventory().setNumOfItems(0);
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@@ -1000,8 +1000,7 @@ public class CharacterItemManager {
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if (equippedContains(item)) {
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fromEquip = true;
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ItemBase ib = item.getItemBase();
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if (ib != null && ib.getType().equals(ItemType.GOLD))
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if (item.template.item_type.equals(ItemType.GOLD))
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this.absCharacter.cancelOnUnEquip();
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}
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@@ -1211,7 +1210,7 @@ public class CharacterItemManager {
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// This removes ingame item from inventory for loot.
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private synchronized boolean removeItemFromInventory(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD)) {
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if (i.template.item_type.equals(ItemType.GOLD)) {
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if (i.getObjectUUID() != this.getGoldInventory().getObjectUUID())
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return false;
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if (!DbManager.ItemQueries.UPDATE_GOLD(this.goldInventory, 0)) {
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@@ -1234,7 +1233,7 @@ public class CharacterItemManager {
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// This adds item to inventory for loot. Validity checks already handled
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public synchronized boolean addItemToInventory(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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if (this.absCharacter.getObjectType() == GameObjectType.Mob) {
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if (this.goldInventory == null)
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loadGoldItems();
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@@ -1261,7 +1260,7 @@ public class CharacterItemManager {
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//called for adding gold of a specified amount
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public synchronized boolean addItemToInventory(Item i, int amount) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount);
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return false;
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}
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@@ -1623,9 +1622,9 @@ public class CharacterItemManager {
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synchronized (lockFirst) {
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synchronized (lockSecond) {
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// make sure current player has item in inventory
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if (lootItem.getItemBase().getType().equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
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if (lootItem.template.item_type.equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
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return null;
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else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.getItemBase().getType().equals(ItemType.GOLD))
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else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.template.item_type.equals(ItemType.GOLD))
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return null;
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// get weight of item
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@@ -1636,10 +1635,10 @@ public class CharacterItemManager {
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int weight = lootItem.template.item_wt;
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// make sure lootingPlayer has room for item
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if (!lootItem.getItemBase().getType().equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
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if (!lootItem.template.item_type.equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
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return null;
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if (lootItem.getItemBase().getType().equals(ItemType.GOLD))
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if (lootItem.template.item_type.equals(ItemType.GOLD))
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if (amount != -1) { //from steal
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int total = lootItem.getNumOfItems();
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amount = (amount > total) ? total : amount;
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@@ -1702,25 +1701,25 @@ public class CharacterItemManager {
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* Delegates
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*/
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public synchronized boolean bankContains(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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return (this.getGoldBank() != null && this.goldBank.getObjectUUID() == i.getObjectUUID());
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return bank.contains(i);
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}
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public synchronized boolean inventoryContains(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID());
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return inventory.contains(i);
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}
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public synchronized boolean forgeContains(Item i, NPC vendor) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID());
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return vendor.getRolling().contains(i);
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}
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public synchronized boolean vaultContains(Item i) {
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if (i.getItemBase().getType().equals(ItemType.GOLD))
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if (i.template.item_type.equals(ItemType.GOLD))
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return (this.getGoldVault() != null && this.goldVault.getObjectUUID() == i.getObjectUUID());
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return this.account.getVault().contains(i);
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}
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@@ -2004,13 +2003,13 @@ public class CharacterItemManager {
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item.zeroItem();
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item.containerType = Enum.ItemContainerType.INVENTORY;
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if (item.getItemBase().getType().equals(ItemType.GOLD))
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if (item.template.item_type.equals(ItemType.GOLD))
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//only add gold item once
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if (!corpse.hasGold())
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corpse.setHasGold(true);
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newInventory.add(item);
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} else //item
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if (item.getItemBase().getType().equals(ItemType.GOLD)) {
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if (item.template.item_type.equals(ItemType.GOLD)) {
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int amt = item.getNumOfItems();
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item.setNumOfItems(0);
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MobLoot ml = new MobLoot(this.absCharacter, amt);
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