diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index baae0fc6..14e07d85 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -104,7 +104,7 @@ public enum LootManager { //1 in 1,000 chance to drop glass if(ThreadLocalRandom.current().nextInt(1,1000) == 500){ - ItemBase glassItem = rollRandomItem(126); + ItemBase glassItem = rollRandomItem(126,221); if(glassItem != null) { MobLoot toAdd = new MobLoot(mob, glassItem, false); @@ -215,7 +215,7 @@ public enum LootManager { } if(outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){ - ItemBase randomRune = rollRandomItem(itemTableId); + ItemBase randomRune = rollRandomItem(itemTableId,75); if(randomRune != null) { outItem = new MobLoot(mob, randomRune, false); } @@ -224,7 +224,7 @@ public enum LootManager { } if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT)){ - ItemBase randomContract = rollRandomItem(itemTableId); + ItemBase randomContract = rollRandomItem(itemTableId,191); if(randomContract != null) { outItem = new MobLoot(mob, randomContract, false); } @@ -501,15 +501,14 @@ public enum LootManager { itemMan.updateInventory(); } - public static ItemBase rollRandomItem(int itemTable){ + public static ItemBase rollRandomItem(int itemTable, int min){ ItemTableEntry itemTableEntry = null; List itemTableEntryList; itemTableEntryList = LootManager._itemTables.get(itemTable); - int minRoll = itemTableEntryList.get(0).minRoll; int maxRoll = 320; - int roll = ThreadLocalRandom.current().nextInt(minRoll,maxRoll + 1); + int roll = ThreadLocalRandom.current().nextInt(min,maxRoll + 1); for (ItemTableEntry iteration : itemTableEntryList) if (roll >= iteration.minRoll && roll <= iteration.maxRoll) itemTableEntry = iteration;