@ -251,10 +251,12 @@ public class Zone extends AbstractGameObject {
this.maxLvl = this.parent.maxLvl;
}
this.worldAltitude = ZoneManager.caclulateWorldAltitude(this);
this.setBounds();
if (this.getParent() == null) {
this.seaLevel = 0;
this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE;
return;
@ -566,7 +566,6 @@ public class WorldServer {
for (Zone zone : rootParent) {
ZoneManager.addZone(zone.getLoadNum(), zone);
zone.worldAltitude = ZoneManager.caclulateWorldAltitude(zone);
//Handle Buildings