From e6762ef9b5d5e6171d01397a942afa0473e49c1e Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Wed, 26 Feb 2025 07:43:27 -0600 Subject: [PATCH] mele attack null checks --- src/engine/objects/PlayerCombatStats.java | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/engine/objects/PlayerCombatStats.java b/src/engine/objects/PlayerCombatStats.java index aa53096f..83753a2d 100644 --- a/src/engine/objects/PlayerCombatStats.java +++ b/src/engine/objects/PlayerCombatStats.java @@ -898,12 +898,13 @@ public class PlayerCombatStats { } } } + if(this.owner.charItemManager.getEquipped(2) == null) + blockSkill = 0; + else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) + blockSkill = 0; } - if(this.owner.charItemManager.getEquipped(2) == null) - blockSkill = 0; - else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) - blockSkill = 0; + float defense = (1 + armorSkill / 50) * armorDefense; defense += (1 + blockSkill / 100) * shieldDefense;