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@ -1696,6 +1696,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1696,6 +1696,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (NPC.ISGuardCaptain(contract.getContractID())) { |
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this.spawnTime = 60 * 15; |
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this.isPlayerGuard = true; |
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
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} |
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// Load AI for wall archers
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@ -1704,6 +1705,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1704,6 +1705,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.behaviourType = MobBehaviourType.GuardWallArcher; |
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this.isPlayerGuard = true; |
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this.spawnTime = 450; |
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
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} |
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// Load AI for guard dogs
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@ -1712,7 +1714,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1712,7 +1714,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.isPlayerGuard = true; |
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this.behaviourType = MobBehaviourType.GuardCaptain; |
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this.spawnTime = 900; |
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); |
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
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} |
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} |
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