|
|
@ -1696,6 +1696,7 @@ public class Mob extends AbstractIntelligenceAgent { |
|
|
|
if (NPC.ISGuardCaptain(contract.getContractID())) { |
|
|
|
if (NPC.ISGuardCaptain(contract.getContractID())) { |
|
|
|
this.spawnTime = 60 * 15; |
|
|
|
this.spawnTime = 60 * 15; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Load AI for wall archers
|
|
|
|
// Load AI for wall archers
|
|
|
@ -1704,6 +1705,7 @@ public class Mob extends AbstractIntelligenceAgent { |
|
|
|
this.behaviourType = MobBehaviourType.GuardWallArcher; |
|
|
|
this.behaviourType = MobBehaviourType.GuardWallArcher; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.spawnTime = 450; |
|
|
|
this.spawnTime = 450; |
|
|
|
|
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Load AI for guard dogs
|
|
|
|
// Load AI for guard dogs
|
|
|
@ -1712,7 +1714,7 @@ public class Mob extends AbstractIntelligenceAgent { |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.behaviourType = MobBehaviourType.GuardCaptain; |
|
|
|
this.behaviourType = MobBehaviourType.GuardCaptain; |
|
|
|
this.spawnTime = 900; |
|
|
|
this.spawnTime = 900; |
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); |
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|