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guards and siege engines ignore idle state with no players loaded

combat-2
FatBoy-DOTC 1 year ago
parent
commit
e7c3ba5eba
  1. 5
      src/engine/mobileAI/MobAI.java

5
src/engine/mobileAI/MobAI.java

@ -582,8 +582,9 @@ public class MobAI {
boolean bypassLoadedPlayerCheck = false; boolean bypassLoadedPlayerCheck = false;
if(mob.isPlayerGuard() || mob.isSiege()) { if(mob.isPlayerGuard() || mob.isSiege()) {
bypassLoadedPlayerCheck = true; bypassLoadedPlayerCheck = true;
if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
mob.setCombatTarget(null); if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
mob.setCombatTarget(null);
} }
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {

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