Handler created for LFGmsg
This commit is contained in:
@@ -48,22 +48,6 @@ public class ClientMessagePump implements NetMsgHandler {
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this.server = server;
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this.server = server;
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}
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}
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private static void toggleLfgRecruiting(ToggleLfgRecruitingMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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int num = msg.toggleLfgRecruiting();
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if (num == 1)
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pc.toggleLFGroup();
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else if (num == 2)
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pc.toggleLFGuild();
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else if (num == 3)
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pc.toggleRecruiting();
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(pc);
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void toggleSitStand(ToggleSitStandMsg msg, ClientConnection origin) throws MsgSendException {
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private static void toggleSitStand(ToggleSitStandMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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if (pc == null)
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@@ -378,10 +362,6 @@ public class ClientMessagePump implements NetMsgHandler {
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break;
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break;
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case OPENVAULT:
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case OPENVAULT:
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break;
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break;
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case MODIFYGUILDSTATE:
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ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
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toggleLfgRecruiting(tlrm, origin);
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break;
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case TOGGLESITSTAND:
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case TOGGLESITSTAND:
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ToggleSitStandMsg tssm = (ToggleSitStandMsg) msg;
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ToggleSitStandMsg tssm = (ToggleSitStandMsg) msg;
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toggleSitStand(tssm, origin);
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toggleSitStand(tssm, origin);
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@@ -140,7 +140,7 @@ public enum Protocol {
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MANAGENPC(0x43A273FA, null, null), // Open Hireling Management Page
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MANAGENPC(0x43A273FA, null, null), // Open Hireling Management Page
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MERCHANT(0x3E645EF4, MerchantMsg.class, MerchantMsgHandler.class), // Open Teleport List, Teleport, Open Shrine, Request Boon, open/manage warehouse window
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MERCHANT(0x3E645EF4, MerchantMsg.class, MerchantMsgHandler.class), // Open Teleport List, Teleport, Open Shrine, Request Boon, open/manage warehouse window
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MINIONTRAINING(0xD355F528, MinionTrainingMessage.class, MinionTrainingMsgHandler.class),
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MINIONTRAINING(0xD355F528, MinionTrainingMessage.class, MinionTrainingMsgHandler.class),
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MODIFYGUILDSTATE(0x38936FEA, ToggleLfgRecruitingMsg.class, null), //Toggle LFGroup/LFGuild/Recruiting
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MODIFYGUILDSTATE(0x38936FEA, ToggleLfgRecruitingMsg.class, ToggleLfgRecruitingMsgHandler.class), //Toggle LFGroup/LFGuild/Recruiting
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MOTD(0xEC841E8D, MOTDMsg.class, MOTDEditHandler.class), //Send/Rec Guild/Nation/IC MOTD Message
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MOTD(0xEC841E8D, MOTDMsg.class, MOTDEditHandler.class), //Send/Rec Guild/Nation/IC MOTD Message
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MOVECORRECTION(0x47FAD1E3, null, null), //Force move to point?
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MOVECORRECTION(0x47FAD1E3, null, null), //Force move to point?
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MOVEOBJECTTOCONTAINER(0xD1639F7C, LootMsg.class, LootMsgHandler.class), //Send/Recv MoveObjectToContainer Msg
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MOVEOBJECTTOCONTAINER(0xD1639F7C, LootMsg.class, LootMsgHandler.class), //Send/Recv MoveObjectToContainer Msg
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@@ -0,0 +1,59 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ToggleLfgRecruitingMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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public class ToggleLfgRecruitingMsgHandler extends AbstractClientMsgHandler {
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public ToggleLfgRecruitingMsgHandler() {
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super(ToggleLfgRecruitingMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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ToggleLfgRecruitingMsg msg;
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// Member variable assignment
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msg = (ToggleLfgRecruitingMsg) baseMsg;
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if (playerCharacter == null)
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return true;
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int num = msg.toggleLfgRecruiting();
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if (num == 1)
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playerCharacter.toggleLFGroup();
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else if (num == 2)
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playerCharacter.toggleLFGuild();
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else if (num == 3)
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playerCharacter.toggleRecruiting();
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(playerCharacter);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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}
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