mobs only toggle combat mode when changing combat target
This commit is contained in:
@@ -28,6 +28,8 @@ import engine.math.AtomicFloat;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -1160,6 +1162,23 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||
if(value.getObjectTypeMask() == MBServerStatics.MASK_MOB) {
|
||||
if (value == null) {
|
||||
if (this.isCombat()) {
|
||||
this.setCombat(false);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
} else {
|
||||
if (!this.isCombat()) {
|
||||
this.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(this);
|
||||
DispatchMessage.sendToAllInRange(this, rwss);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.combatTarget = value;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user