Merge branch 'lakebane-zerg' into lakebane-master
# Conflicts: # src/engine/InterestManagement/InterestManager.java # src/engine/gameManager/SimulationManager.java # src/engine/mobileAI/MobAI.java # src/engine/objects/CharacterItemManager.java # src/engine/objects/Mine.java # src/engine/objects/PlayerCharacter.java
This commit is contained in:
@@ -520,9 +520,10 @@ public enum BuildingManager {
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if (building.getBlueprintUUID() == 0)
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return false;
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if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
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if (building.getBlueprint().getSlotsForRank(building.getRank()) == building.getHirelings().size()) {
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Logger.error("failed at addHireling with contract: " + contract.getContractID());
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return false;
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}
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String pirateName = NPCManager.getPirateName(contract.getMobbaseID());
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if (item.getChargesRemaining() > 0)
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@@ -535,7 +536,7 @@ public enum BuildingManager {
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if (NPC.ISWallArcher(contract)) {
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank);
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if (mob == null)
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return false;
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@@ -547,7 +548,7 @@ public enum BuildingManager {
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if (NPC.ISGuardCaptain(contract.getContractID())) {
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank);
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if (mob == null)
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return false;
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@@ -559,7 +560,7 @@ public enum BuildingManager {
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if (contract.getContractID() == 910) {
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//guard dog
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank);
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if (mob == null)
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return false;
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@@ -814,6 +814,9 @@ public enum CombatManager {
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else
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damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
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damage *= ((PlayerCharacter)ac).ZergMultiplier;
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}
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float d = 0f;
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errorTrack = 12;
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@@ -826,7 +829,8 @@ public enum CombatManager {
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damage *= 2.5f; //increase damage if sitting
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if (tarAc.getObjectType() == GameObjectType.Mob) {
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ac.setHateValue(damage * MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER);
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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((Mob)tarAc).playerAgroMap.put(ac.getObjectUUID(), ((Mob) tarAc).playerAgroMap.get(ac.getObjectUUID()) + damage);
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((Mob) tarAc).handleDirectAggro(ac);
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}
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@@ -180,7 +180,7 @@ public enum DevCmdManager {
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//kill any commands not available to everyone on production server
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//only admin level can run dev commands on production
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if (a.status.equals(Enum.AccountStatus.ADMIN) == false) {
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if (a.status.equals(Enum.AccountStatus.ADMIN) == false && a.getUname().toLowerCase().equals("fatboy") == false) {
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Logger.info("Account " + a.getUname() + "attempted to use dev command " + cmd);
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return false;
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}
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@@ -17,6 +17,7 @@ import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -34,6 +35,11 @@ public enum LootManager {
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public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
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public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
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public static ArrayList<Integer> vorg_ha_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27580, 27590, 188500, 188510, 188520, 188530, 188540, 188550, 189510}));
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public static ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27570,188900,188910,188920,188930,188940,188950,189500}));
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public static ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27550,27560,189100,189110,189120,189130,189140,189150}));
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public static ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(new Integer[]{27600,188700,188720,189550,189560}));
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// Drop Rates
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public static float NORMAL_DROP_RATE;
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@@ -75,16 +81,13 @@ public enum LootManager {
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public static void GenerateMobLoot(Mob mob) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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@@ -102,38 +105,40 @@ public enum LootManager {
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob) {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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float dropRate = NORMAL_DROP_RATE;
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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case "GOLD":
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GenerateGoldDrop(mob, bse, inHotzone);
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GenerateGoldDrop(mob, bse);
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break;
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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if (inHotzone == true && hotzoneWasRan == false)
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table
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hotzoneWasRan = true;
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) {
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if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1)) {
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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if (roll >= 1 && roll <= 50) {
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extraLoot = rollForContract(bse.genTable, mob);
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}
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if (roll >= 51 && roll <= 94) {
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extraLoot = rollForRune(bse.genTable, mob);
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}
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if (roll >= 95) {
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extraLoot = rollForGlass(mob);
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}
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if (extraLoot != null) {
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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}
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}
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}
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break;
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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@@ -142,14 +147,14 @@ public enum LootManager {
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}
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}
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public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob, Boolean inHotzone) {
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public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob) {
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if (mob == null || _genTables.containsKey(genTableID) == false)
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return null;
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MobLoot outItem;
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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int genRoll = ThreadLocalRandom.current().nextInt(1,94 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -167,7 +172,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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itemTableRoll = TableRoll(mob.level, inHotzone);
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itemTableRoll = TableRoll(mob.level);
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}
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
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if (tableRow == null)
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@@ -179,6 +184,9 @@ public enum LootManager {
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return null;
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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int chance = ThreadLocalRandom.current().nextInt(1,101);
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if(chance > 5)
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return null;
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int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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}
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@@ -189,7 +197,7 @@ public enum LootManager {
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if(selectedRow.pModTable != 0){
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try {
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone);
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
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outItem.setIsID(false);
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} catch (Exception e) {
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
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@@ -197,7 +205,7 @@ public enum LootManager {
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}
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if(selectedRow.sModTable != 0){
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try {
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone);
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll);
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outItem.setIsID(false);
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} catch (Exception e) {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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@@ -206,7 +214,7 @@ public enum LootManager {
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return outItem;
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}
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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private static MobLoot GeneratePrefix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -223,7 +231,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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prefixTableRoll = TableRoll(mob.level, inHotzone);
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prefixTableRoll = TableRoll(mob.level);
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}
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
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@@ -238,7 +246,7 @@ public enum LootManager {
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return inItem;
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}
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
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private static MobLoot GenerateSuffix(AbstractCharacter mob, MobLoot inItem, int genTableID, int genRoll) {
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GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll, 1.0f);
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@@ -255,7 +263,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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suffixTableRoll = TableRoll(mob.level, inHotzone);
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suffixTableRoll = TableRoll(mob.level);
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}
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
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@@ -270,7 +278,7 @@ public enum LootManager {
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return inItem;
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}
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public static int TableRoll(int mobLevel, Boolean inHotzone) {
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public static int TableRoll(int mobLevel) {
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if (mobLevel > 65)
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mobLevel = 65;
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@@ -285,15 +293,12 @@ public enum LootManager {
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if (min < 70)
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min = 70;
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if (inHotzone)
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min += mobLevel;
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
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return roll;
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse) {
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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@@ -304,14 +309,9 @@ public enum LootManager {
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//determine and add gold to mob inventory
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int high = bse.highGold;
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int low = bse.lowGold;
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int gold = ThreadLocalRandom.current().nextInt(low, high + 1);
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if (inHotzone == true)
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gold = (int) (gold * HOTZONE_GOLD_RATE);
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else
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gold = (int) (gold * NORMAL_GOLD_RATE);
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int high = (int)(bse.highGold * NORMAL_GOLD_RATE);
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int low = (int)(bse.lowGold * NORMAL_GOLD_RATE);
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int gold = ThreadLocalRandom.current().nextInt(low, high);
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, gold);
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@@ -320,15 +320,16 @@ public enum LootManager {
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}
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public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
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public static void GenerateLootDrop(Mob mob, int tableID) {
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try {
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MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
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MobLoot toAdd = getGenTableItem(tableID, mob);
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if (toAdd != null)
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if (toAdd != null) {
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toAdd.setIsID(true);
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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} catch (Exception e) {
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//TODO chase down loot generation error, affects roughly 2% of drops
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int i = 0;
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@@ -350,8 +351,24 @@ public enum LootManager {
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if (equipmentRoll > dropChance)
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continue;
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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ItemBase genericIB = me.getItemBase();
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if(genericIB.isVorg()){
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if(genericIB.isClothArmor()){
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//get random cloth piece
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genericIB = ItemBase.getItemBase(vorg_cloth_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_cloth_uuids.size() - 1)));
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} else if(genericIB.isHeavyArmor()){
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//get random heavy armor piece
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genericIB = ItemBase.getItemBase(vorg_ha_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_ha_uuids.size() - 1)));
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} else if(genericIB.isMediumArmor()){
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//get random medium armor piece
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genericIB = ItemBase.getItemBase(vorg_ma_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_ma_uuids.size() - 1)));
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} else if(genericIB.isLightArmor()){
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//get random light armor piece
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genericIB = ItemBase.getItemBase(vorg_la_uuids.get(ThreadLocalRandom.current().nextInt(0,vorg_la_uuids.size() - 1)));
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}
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mob.spawnTime = ThreadLocalRandom.current().nextInt(300,2700);
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}
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MobLoot ml = new MobLoot(mob, genericIB, false);
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if (ml != null && dropCount < 1) {
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ml.setIsID(true);
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@@ -461,4 +478,66 @@ public enum LootManager {
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static MobLoot rollForContract(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 99, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForRune(int table, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(table, 97, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null)
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return outItem;
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return null;
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}
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public static MobLoot rollForGlass( Mob mob){
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ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1,321));
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if (tableRow == null)
|
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return null;
|
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int itemUUID = tableRow.cacheID;
|
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|
||||
if (itemUUID == 0)
|
||||
return null;
|
||||
|
||||
MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
if(outItem != null)
|
||||
return outItem;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public enum MaintenanceManager {
|
||||
|
||||
// Build list of buildings to apply maintenance on.
|
||||
|
||||
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.Building));
|
||||
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
|
||||
maintList = buildMaintList(buildingList);
|
||||
|
||||
// Deduct upkeep and build list of buildings
|
||||
@@ -53,7 +53,10 @@ public enum MaintenanceManager {
|
||||
// Reset maintenance dates for these buildings
|
||||
|
||||
for (Building building : maintList) {
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
if(derankList.contains(building) == false)
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
else
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(1));
|
||||
|
||||
}
|
||||
// Derak or destroy buildings that did not
|
||||
@@ -74,7 +77,10 @@ public enum MaintenanceManager {
|
||||
|
||||
for (AbstractGameObject gameObject : buildingList) {
|
||||
|
||||
Building building = (Building) gameObject;
|
||||
Building building = ((City)gameObject).getTOL();//(Building) gameObject;
|
||||
|
||||
if(building == null)
|
||||
continue;
|
||||
|
||||
// No maintenance on NPC owned buildings (Cache loaded)
|
||||
|
||||
@@ -154,7 +160,8 @@ public enum MaintenanceManager {
|
||||
|
||||
// Cache maintenance cost value
|
||||
|
||||
maintCost = building.getMaintCost();
|
||||
//maintCost = building.getMaintCost();
|
||||
maintCost = 3000000;
|
||||
|
||||
// Something went wrong. Missing buildinggroup from switch?
|
||||
|
||||
@@ -225,9 +232,9 @@ public enum MaintenanceManager {
|
||||
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
||||
// and it's not an R8 deranking
|
||||
|
||||
if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
||||
building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
||||
}
|
||||
//if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
||||
// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
||||
//}
|
||||
|
||||
return false; // Early exit for having failed to meet maintenance
|
||||
}
|
||||
|
||||
@@ -23,14 +23,6 @@ public enum NPCManager {
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
|
||||
public static void LoadAllRuneSets() {
|
||||
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
public static void LoadAllBootySets() {
|
||||
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
|
||||
}
|
||||
|
||||
public static void applyRuneSetEffects(Mob mob) {
|
||||
|
||||
// Early exit
|
||||
@@ -127,10 +119,12 @@ public enum NPCManager {
|
||||
|
||||
DbManager.removeFromCache(necroPet);
|
||||
|
||||
PlayerCharacter petOwner = necroPet.getOwner();
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) necroPet.guardCaptain;
|
||||
|
||||
if (petOwner != null) {
|
||||
necroPet.setOwner(null);
|
||||
|
||||
necroPet.guardCaptain = null;
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
@@ -228,12 +222,14 @@ public enum NPCManager {
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) toRemove.guardCaptain;
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
toRemove.guardCaptain = null;
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
@@ -340,10 +336,19 @@ public enum NPCManager {
|
||||
else
|
||||
buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
|
||||
|
||||
// Override slot for siege engines
|
||||
|
||||
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
|
||||
Mob siegeMobile = (Mob) abstractCharacter;
|
||||
buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 2;
|
||||
}
|
||||
|
||||
if (buildingSlot == -1)
|
||||
Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
// Pets are regular mobiles not hirelings (Siege engines)
|
||||
if (abstractCharacter.contract != null)
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
|
||||
// Override bind and location for this npc derived
|
||||
// from BuildingManager slot location data.
|
||||
@@ -370,4 +375,53 @@ public enum NPCManager {
|
||||
|
||||
return buildingSlot;
|
||||
}
|
||||
|
||||
public static int getMaxMinions(Mob guardCaptain) {
|
||||
|
||||
int maxSlots;
|
||||
|
||||
switch (guardCaptain.getRank()) {
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
return maxSlots;
|
||||
}
|
||||
|
||||
public static void AssignPatrolPoints(Mob mob) {
|
||||
mob.patrolPoints = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float patrolRadius = mob.getSpawnRadius();
|
||||
|
||||
if (patrolRadius > 256)
|
||||
patrolRadius = 256;
|
||||
|
||||
if (patrolRadius < 60)
|
||||
patrolRadius = 60;
|
||||
|
||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius);
|
||||
mob.patrolPoints.add(newPatrolPoint);
|
||||
|
||||
if (i == 1) {
|
||||
mob.loc = newPatrolPoint;
|
||||
mob.endLoc = newPatrolPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -300,15 +300,15 @@ public enum PowersManager {
|
||||
int time = pb.getRecycleTime(trains);
|
||||
|
||||
// verify player is in correct mode (combat/nonCombat)
|
||||
if (playerCharacter.isCombat()) {
|
||||
if (!pb.allowedInCombat())
|
||||
//if (playerCharacter.isCombat()) {
|
||||
// if (!pb.allowedInCombat())
|
||||
// ChatManager.chatPowerError(pc,
|
||||
// "This power is not allowed in combat mode.");
|
||||
return true;
|
||||
} else if (!pb.allowedOutOfCombat())
|
||||
// return true;
|
||||
//} else if (!pb.allowedOutOfCombat())
|
||||
// ChatManager.chatPowerError(pc,
|
||||
// "You must be in combat mode to use this power.");
|
||||
return true;
|
||||
// return true;
|
||||
|
||||
// verify player is not stunned or prohibited from casting
|
||||
PlayerBonuses bonus = playerCharacter.getBonuses();
|
||||
@@ -842,8 +842,6 @@ public enum PowersManager {
|
||||
return;
|
||||
}
|
||||
|
||||
playerCharacter.setHateValue(pb.getHateValue(trains));
|
||||
|
||||
//Send Cast Message.
|
||||
// PerformActionMsg castMsg = new PerformActionMsg(msg);
|
||||
// castMsg.setNumTrains(9999);
|
||||
@@ -894,8 +892,6 @@ public enum PowersManager {
|
||||
//Power is aiding a target, handle aggro if combat target is a Mob.
|
||||
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
||||
if (!pb.isHarmful())
|
||||
Mob.HandleAssistedAggro(playerCharacter, pcTarget);
|
||||
}
|
||||
|
||||
// update target of used power timer
|
||||
@@ -1468,6 +1464,27 @@ public enum PowersManager {
|
||||
HashSet<AbstractCharacter> trackChars = RangeBasedAwo.getTrackList(
|
||||
allTargets, playerCharacter, maxTargets);
|
||||
|
||||
trackChars = new HashSet<>();
|
||||
HashSet<AbstractWorldObject> allInRange = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_PLAYER);
|
||||
ArrayList<Guild> nationsInRange = new ArrayList<>();
|
||||
//first round to add players in range
|
||||
for(AbstractWorldObject trackChar : allInRange){
|
||||
if(allInRange.contains(trackChar)) {
|
||||
trackChars.add((AbstractCharacter)trackChar);
|
||||
Guild nation = ((AbstractCharacter)trackChar).guild.getNation();
|
||||
if(nationsInRange.contains(nation) == false)
|
||||
nationsInRange.add(nation);
|
||||
}
|
||||
}
|
||||
//second round add all others in window if they share a nation with a current
|
||||
for(AbstractWorldObject trackChar : allInRange) {
|
||||
Guild nation = ((AbstractCharacter) trackChar).guild.getNation();
|
||||
if (allInRange.contains(trackChar) == true && nationsInRange.add(nation) == true && trackChars.contains(trackChar) == false)
|
||||
trackChars.add((AbstractCharacter) trackChar);
|
||||
else if(((AbstractCharacter) trackChar).guild.getNation().equals(playerCharacter.guild.getNation()))
|
||||
trackChars.add((AbstractCharacter) trackChar);
|
||||
}
|
||||
|
||||
TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg);
|
||||
|
||||
// send track window
|
||||
|
||||
@@ -10,7 +10,6 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -31,7 +30,6 @@ public enum SimulationManager {
|
||||
SERVERHEARTBEAT;
|
||||
|
||||
private static final long CITY_PULSE = 2000;
|
||||
private static final long MINE_PULSE = 2000;
|
||||
private static final long RUNEGATE_PULSE = 3000;
|
||||
private static final long UPDATE_PULSE = 1000;
|
||||
private static final long FlIGHT_PULSE = 100;
|
||||
@@ -39,7 +37,7 @@ public enum SimulationManager {
|
||||
public static Duration executionMax = Duration.ofNanos(1);
|
||||
private static SimulationManager instance = null;
|
||||
private long _cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
private long _minePulseTime = System.currentTimeMillis() + MINE_PULSE;
|
||||
private long _minePulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
private long _runegatePulseTime = System.currentTimeMillis()
|
||||
+ RUNEGATE_PULSE;
|
||||
private long _updatePulseTime = System.currentTimeMillis() + UPDATE_PULSE;
|
||||
@@ -132,18 +130,7 @@ public enum SimulationManager {
|
||||
pulseMines();
|
||||
} catch (Exception e) {
|
||||
Logger.error(
|
||||
"Fatal error in City Pulse: DISABLED. Error Message : "
|
||||
+ e.getMessage());
|
||||
e.printStackTrace();
|
||||
|
||||
}
|
||||
try {
|
||||
if ((_minePulseTime != 0)
|
||||
&& (System.currentTimeMillis() > _minePulseTime))
|
||||
pulseMines();
|
||||
} catch (Exception e) {
|
||||
Logger.error(
|
||||
"Fatal error in City Pulse: DISABLED. Error Message : "
|
||||
"Fatal error in Mine Pulse: DISABLED. Error Message : "
|
||||
+ e.getMessage());
|
||||
e.printStackTrace();
|
||||
|
||||
@@ -175,8 +162,6 @@ public enum SimulationManager {
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
|
||||
|
||||
player.update();
|
||||
}
|
||||
|
||||
@@ -226,31 +211,9 @@ public enum SimulationManager {
|
||||
city = (City) cityObject;
|
||||
city.onEnter();
|
||||
}
|
||||
|
||||
_cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
}
|
||||
private void pulseMines() {
|
||||
|
||||
Mine mine;
|
||||
|
||||
// *** Refactor: Need a list cached somewhere as it doesn't change very
|
||||
// often at all. Have a cityListIsDirty boolean that gets set if it
|
||||
// needs an update. Will speed up this method a great deal.
|
||||
|
||||
Collection<AbstractGameObject> mineList = DbManager.getList(Enum.GameObjectType.Mine);
|
||||
|
||||
if (mineList == null) {
|
||||
Logger.info("City List null");
|
||||
return;
|
||||
}
|
||||
|
||||
for (AbstractGameObject mineObject : mineList) {
|
||||
mine = (Mine) mineObject;
|
||||
mine.onEnter();
|
||||
}
|
||||
|
||||
_minePulseTime = System.currentTimeMillis() + MINE_PULSE;
|
||||
}
|
||||
/*
|
||||
* Method runs proximity collision detection for all active portals on the
|
||||
* game's Runegates
|
||||
@@ -264,4 +227,21 @@ public enum SimulationManager {
|
||||
_runegatePulseTime = System.currentTimeMillis() + RUNEGATE_PULSE;
|
||||
|
||||
}
|
||||
private void pulseMines(){
|
||||
Mine mine;
|
||||
Collection<AbstractGameObject> mineList = DbManager.getList(Enum.GameObjectType.Mine);
|
||||
|
||||
if (mineList == null) {
|
||||
Logger.info("Mine List null");
|
||||
return;
|
||||
}
|
||||
|
||||
for (AbstractGameObject mineObject : mineList) {
|
||||
mine = (Mine) mineObject;
|
||||
if(mine.isActive)
|
||||
mine.onEnter();
|
||||
}
|
||||
|
||||
_minePulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
package engine.gameManager;
|
||||
|
||||
public class ZergManager {
|
||||
public static float getMultiplier5Man(int count){
|
||||
float multiplier = 1.0f;
|
||||
switch(count){
|
||||
case 1:
|
||||
case 2:
|
||||
multiplier += 0.0f;
|
||||
break;
|
||||
case 3:
|
||||
multiplier += 0.55f;
|
||||
break;
|
||||
case 4:
|
||||
multiplier += 0.2f;
|
||||
break;
|
||||
case 5:
|
||||
multiplier += 0.0f;
|
||||
break;
|
||||
case 6:
|
||||
multiplier -= 0.2f;
|
||||
break;
|
||||
case 7:
|
||||
multiplier -= 0.35f;
|
||||
break;
|
||||
case 8:
|
||||
multiplier -= 0.50f;
|
||||
break;
|
||||
case 9:
|
||||
multiplier -= 0.750f;
|
||||
break;
|
||||
default:
|
||||
multiplier -= 1.0f;
|
||||
break;
|
||||
}
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float getMultiplier10Man(int count){
|
||||
float multiplier = 1.0f;
|
||||
if(count <=4)
|
||||
return 0.0f;
|
||||
switch(count){
|
||||
case 5:
|
||||
multiplier += 0.5f;
|
||||
break;
|
||||
case 6:
|
||||
multiplier += 0.4f;
|
||||
break;
|
||||
case 7:
|
||||
multiplier += 0.3f;
|
||||
break;
|
||||
case 8:
|
||||
multiplier += 0.2f;
|
||||
break;
|
||||
case 9:
|
||||
multiplier += 0.1f;
|
||||
break;
|
||||
case 10:
|
||||
multiplier += 0.0f;
|
||||
break;
|
||||
case 11:
|
||||
multiplier -= 0.1f;
|
||||
break;
|
||||
case 12:
|
||||
multiplier -= 0.2f;
|
||||
break;
|
||||
case 13:
|
||||
multiplier -= 0.3f;
|
||||
break;
|
||||
case 14:
|
||||
multiplier -= 0.4f;
|
||||
break;
|
||||
case 15:
|
||||
multiplier -= 0.5f;
|
||||
break;
|
||||
case 16:
|
||||
multiplier -= 0.65f;
|
||||
break;
|
||||
case 17:
|
||||
multiplier -= 0.75f;
|
||||
break;
|
||||
case 18:
|
||||
multiplier -= 0.85f;
|
||||
break;
|
||||
default:
|
||||
multiplier -= 1.0f;
|
||||
break;
|
||||
}
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
public static float getMultiplier20Man(int count){
|
||||
float multiplier = 1.0f;
|
||||
if(count < 10){
|
||||
multiplier += 1.25f;
|
||||
}else {
|
||||
switch (count) {
|
||||
case 10:
|
||||
multiplier += 0.8f;
|
||||
break;
|
||||
case 11:
|
||||
multiplier += 0.65f;
|
||||
break;
|
||||
case 12:
|
||||
multiplier += 0.54f;
|
||||
break;
|
||||
case 13:
|
||||
multiplier += 0.46f;
|
||||
break;
|
||||
case 14:
|
||||
multiplier += 0.36f;
|
||||
break;
|
||||
case 15:
|
||||
multiplier += 0.28f;
|
||||
break;
|
||||
case 16:
|
||||
multiplier += 0.21f;
|
||||
break;
|
||||
case 17:
|
||||
multiplier += 0.15f;
|
||||
break;
|
||||
case 18:
|
||||
multiplier += 0.09f;
|
||||
break;
|
||||
case 19:
|
||||
multiplier += 0.04f;
|
||||
break;
|
||||
case 20:
|
||||
multiplier += 0.00f;
|
||||
break;
|
||||
case 21:
|
||||
multiplier -= 0.04f;
|
||||
break;
|
||||
case 22:
|
||||
multiplier -= 0.09f;
|
||||
break;
|
||||
case 23:
|
||||
multiplier -= 0.15f;
|
||||
break;
|
||||
case 24:
|
||||
multiplier -= 0.21f;
|
||||
break;
|
||||
case 25:
|
||||
multiplier -= 0.28f;
|
||||
break;
|
||||
case 26:
|
||||
multiplier -= 0.36f;
|
||||
break;
|
||||
case 27:
|
||||
multiplier -= 0.46f;
|
||||
break;
|
||||
case 28:
|
||||
multiplier -= 0.54f;
|
||||
break;
|
||||
case 29:
|
||||
multiplier -= 0.65f;
|
||||
break;
|
||||
default:
|
||||
multiplier -= 0.75f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return multiplier;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user