Merge Damage and Source types.
This commit is contained in:
+120
-172
@@ -10,7 +10,6 @@
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package engine.objects;
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import engine.Enum;
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import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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@@ -28,9 +27,9 @@ import java.util.concurrent.ConcurrentHashMap;
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public class Resists {
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private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private DamageType protection;
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private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private SourceType protection;
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private int protectionTrains = 0;
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private boolean immuneToAll;
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@@ -53,9 +52,9 @@ public class Resists {
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}
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public Resists(Resists r) {
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for (DamageType dt : r.resists.keySet())
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for (SourceType dt : r.resists.keySet())
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this.resists.put(dt, r.resists.get(dt));
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for (DamageType dt : r.immuneTo.keySet())
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for (SourceType dt : r.immuneTo.keySet())
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this.immuneTo.put(dt, r.immuneTo.get(dt));
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this.protection = r.protection;
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this.protectionTrains = r.protectionTrains;
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@@ -85,30 +84,30 @@ public class Resists {
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*/
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public Resists(ResultSet rs) throws SQLException {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, rs.getFloat("slash"));
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this.resists.put(DamageType.Crush, rs.getFloat("crush"));
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this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
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this.resists.put(DamageType.Magic, rs.getFloat("magic"));
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this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
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this.resists.put(DamageType.Poison, rs.getFloat("poison"));
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this.resists.put(DamageType.Mental, rs.getFloat("mental"));
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this.resists.put(DamageType.Holy, rs.getFloat("holy"));
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this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
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this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
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this.resists.put(DamageType.Fire, rs.getFloat("fire"));
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this.resists.put(DamageType.Cold, rs.getFloat("cold"));
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this.resists.put(DamageType.Healing, 0f);
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this.resists.put(SourceType.Slashing, rs.getFloat("slash"));
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this.resists.put(SourceType.Crushing, rs.getFloat("crush"));
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this.resists.put(SourceType.Piercing, rs.getFloat("pierce"));
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this.resists.put(SourceType.Magic, rs.getFloat("magic"));
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this.resists.put(SourceType.Bleeding, rs.getFloat("bleed"));
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this.resists.put(SourceType.Poison, rs.getFloat("poison"));
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this.resists.put(SourceType.Mental, rs.getFloat("mental"));
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this.resists.put(SourceType.Holy, rs.getFloat("holy"));
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this.resists.put(SourceType.Unholy, rs.getFloat("unholy"));
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this.resists.put(SourceType.Lightning, rs.getFloat("lightning"));
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this.resists.put(SourceType.Fire, rs.getFloat("fire"));
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this.resists.put(SourceType.Cold, rs.getFloat("cold"));
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this.resists.put(SourceType.Healing, 0f);
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}
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//Handle Fortitudes
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private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
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private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
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if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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return damage;
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PlayerBonuses bonus = target.getBonuses();
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
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if (damageCap == 0f || type == DamageType.Healing)
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if (damageCap == 0f || type == SourceType.Healing)
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return damage;
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//is fortitude, Are we under the cap?
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@@ -135,11 +134,11 @@ public class Resists {
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}
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//Test if Damagetype is valid for foritude
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, DamageType damageType, boolean exclusive) {
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
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for (SourceType fort : forts) {
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DamageType dt = DamageType.valueOf(fort.name());
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SourceType dt = SourceType.valueOf(fort.name());
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if (dt == DamageType.None)
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if (dt == SourceType.None)
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continue;
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if (dt == damageType) {
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@@ -195,19 +194,19 @@ public class Resists {
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*/
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public final void setBuildingResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 85f);
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this.resists.put(DamageType.Crush, 85f);
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this.resists.put(DamageType.Siege, 0f);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
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this.immuneTo.put(DamageType.Fire, true);
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this.immuneTo.put(DamageType.Cold, true);
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this.resists.put(SourceType.Slashing, 85f);
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this.resists.put(SourceType.Crushing, 85f);
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this.resists.put(SourceType.Siege, 0f);
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this.immuneTo.put(SourceType.Piercing, true);
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this.immuneTo.put(SourceType.Magic, true);
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this.immuneTo.put(SourceType.Bleeding, true);
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this.immuneTo.put(SourceType.Poison, true);
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this.immuneTo.put(SourceType.Mental, true);
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this.immuneTo.put(SourceType.Holy, true);
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this.immuneTo.put(SourceType.Unholy, true);
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this.immuneTo.put(SourceType.Lightning, true);
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this.immuneTo.put(SourceType.Fire, true);
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this.immuneTo.put(SourceType.Cold, true);
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}
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@@ -216,19 +215,19 @@ public class Resists {
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*/
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public final void setMineResists() {
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this.immuneToAll = false;
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this.immuneTo.put(DamageType.Slash, true);
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this.immuneTo.put(DamageType.Crush, true);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
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this.immuneTo.put(DamageType.Fire, true);
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this.immuneTo.put(DamageType.Cold, true);
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this.resists.put(DamageType.Siege, 0f);
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this.immuneTo.put(SourceType.Slashing, true);
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this.immuneTo.put(SourceType.Crushing, true);
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this.immuneTo.put(SourceType.Piercing, true);
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this.immuneTo.put(SourceType.Magic, true);
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this.immuneTo.put(SourceType.Bleeding, true);
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this.immuneTo.put(SourceType.Poison, true);
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this.immuneTo.put(SourceType.Mental, true);
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this.immuneTo.put(SourceType.Holy, true);
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this.immuneTo.put(SourceType.Unholy, true);
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this.immuneTo.put(SourceType.Lightning, true);
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this.immuneTo.put(SourceType.Fire, true);
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this.immuneTo.put(SourceType.Cold, true);
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this.resists.put(SourceType.Siege, 0f);
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}
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/**
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@@ -236,27 +235,27 @@ public class Resists {
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*/
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public final void setGenericResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 0f);
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this.resists.put(DamageType.Crush, 0f);
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this.resists.put(DamageType.Pierce, 0f);
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this.resists.put(DamageType.Magic, 0f);
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this.resists.put(DamageType.Bleed, 0f);
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this.resists.put(DamageType.Poison, 0f);
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this.resists.put(DamageType.Mental, 0f);
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this.resists.put(DamageType.Holy, 0f);
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this.resists.put(DamageType.Unholy, 0f);
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this.resists.put(DamageType.Lightning, 0f);
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this.resists.put(DamageType.Fire, 0f);
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this.resists.put(DamageType.Cold, 0f);
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this.resists.put(DamageType.Healing, 0f);
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this.immuneTo.put(DamageType.Siege, true);
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this.resists.put(SourceType.Slashing, 0f);
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this.resists.put(SourceType.Crushing, 0f);
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this.resists.put(SourceType.Piercing, 0f);
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this.resists.put(SourceType.Magic, 0f);
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this.resists.put(SourceType.Bleeding, 0f);
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this.resists.put(SourceType.Poison, 0f);
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this.resists.put(SourceType.Mental, 0f);
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this.resists.put(SourceType.Holy, 0f);
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this.resists.put(SourceType.Unholy, 0f);
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this.resists.put(SourceType.Lightning, 0f);
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this.resists.put(SourceType.Fire, 0f);
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this.resists.put(SourceType.Cold, 0f);
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this.resists.put(SourceType.Healing, 0f);
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this.immuneTo.put(SourceType.Siege, true);
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}
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/**
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* Get a resist
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*/
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public float getResist(DamageType type, int trains) {
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public float getResist(SourceType type, int trains) {
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//get resisted amount
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Float amount = 0f;
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if (this.resists.containsKey(type))
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@@ -278,7 +277,7 @@ public class Resists {
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/**
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* get immuneTo
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*/
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public boolean immuneTo(DamageType type) {
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public boolean immuneTo(SourceType type) {
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if (this.immuneTo.containsKey(type))
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return this.immuneTo.get(type);
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else
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@@ -292,84 +291,46 @@ public class Resists {
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return this.immuneToAll;
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}
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public boolean immuneToPowers() {
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return immuneTo(DamageType.Powers);
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}
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public boolean immuneToAttacks() {
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return immuneTo(DamageType.Attack);
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return immuneTo(SourceType.ImmuneToAttack);
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}
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public boolean immuneToSpires() {
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return immuneTo(DamageType.Spires);
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}
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/**
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* gets immuneTo(type) and immuneToAll
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*/
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public boolean isImmune(DamageType type) {
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if (this.immuneToAll)
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return true;
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return this.immuneTo(type);
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}
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/**
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* Set a resist
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*/
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public void setResist(DamageType type, float value) {
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public void setResist(SourceType type, float value) {
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this.resists.put(type, value);
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}
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/**
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* add to a resist
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*/
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public void incResist(DamageType type, float value) {
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Float amount = this.resists.get(type);
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if (amount == null)
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this.resists.put(type, value);
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else
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this.resists.put(type, amount + value);
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}
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/**
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* subtract from a resist
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*/
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public void decResist(DamageType type, float value) {
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Float amount = this.resists.get(type);
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if (amount == null)
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this.resists.put(type, (0 - value));
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else
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this.resists.put(type, amount - value);
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}
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/**
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* set immunities from mobbase
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*/
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public void setImmuneTo(int immune) {
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setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
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setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
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setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
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setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
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setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
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setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
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setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
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setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
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setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
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setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
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setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
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setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
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setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
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setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
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setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
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setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
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setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
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setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
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setImmuneTo(SourceType.Stun, ((immune & 1) != 0));
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setImmuneTo(SourceType.Powerblock, ((immune & 2) != 0));
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setImmuneTo(SourceType.Drain, ((immune & 4) != 0));
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setImmuneTo(SourceType.Snare, ((immune & 8) != 0));
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setImmuneTo(SourceType.Siege, ((immune & 16) != 0));
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setImmuneTo(SourceType.Slashing, ((immune & 32) != 0));
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setImmuneTo(SourceType.Crushing, ((immune & 64) != 0));
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setImmuneTo(SourceType.Piercing, ((immune & 128) != 0));
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setImmuneTo(SourceType.Magic, ((immune & 256) != 0));
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setImmuneTo(SourceType.Bleeding, ((immune & 512) != 0));
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setImmuneTo(SourceType.Poison, ((immune & 1024) != 0));
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setImmuneTo(SourceType.Mental, ((immune & 2048) != 0));
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setImmuneTo(SourceType.Holy, ((immune & 4096) != 0));
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setImmuneTo(SourceType.Unholy, ((immune & 8192) != 0));
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setImmuneTo(SourceType.Lightning, ((immune & 16384) != 0));
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setImmuneTo(SourceType.Fire, ((immune & 32768) != 0));
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setImmuneTo(SourceType.Cold, ((immune & 65536) != 0));
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setImmuneTo(SourceType.Steal, ((immune & 131072) != 0));
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}
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/**
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* set/unset immuneTo
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*/
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public void setImmuneTo(DamageType type, boolean value) {
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public void setImmuneTo(SourceType type, boolean value) {
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this.immuneTo.put(type, value);
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}
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@@ -392,7 +353,7 @@ public class Resists {
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* get Damage after resist
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* Expects heals as negative damage and damage as positive damage for fortitudes.
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*/
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public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
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public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
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//handle fortitudes
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damage = handleFortitude(target, type, damage);
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//calculate armor piercing
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@@ -430,32 +391,32 @@ public class Resists {
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if (rb != null) {
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// Handle immunities
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if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
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this.immuneTo.put(DamageType.Stun, true);
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this.immuneTo.put(SourceType.Stun, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
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this.immuneTo.put(DamageType.Blind, true);
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this.immuneTo.put(SourceType.Blind, true);
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if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
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this.immuneTo.put(DamageType.Attack, true);
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this.immuneTo.put(SourceType.ImmuneToAttack, true);
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if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
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this.immuneTo.put(DamageType.Powers, true);
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this.immuneTo.put(SourceType.ImmuneToPowers, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
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this.immuneTo.put(DamageType.Powerblock, true);
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this.immuneTo.put(SourceType.Powerblock, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
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this.immuneTo.put(DamageType.DeBuff, true);
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this.immuneTo.put(SourceType.DeBuff, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
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this.immuneTo.put(DamageType.Fear, true);
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this.immuneTo.put(SourceType.Fear, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
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this.immuneTo.put(DamageType.Charm, true);
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this.immuneTo.put(SourceType.Charm, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
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this.immuneTo.put(DamageType.Root, true);
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this.immuneTo.put(SourceType.Root, true);
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if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
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this.immuneTo.put(DamageType.Snare, true);
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this.immuneTo.put(SourceType.Snare, true);
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
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slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
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magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
@@ -465,19 +426,6 @@ public class Resists {
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
|
||||
//HHO
|
||||
|
||||
// String protectionString = rb.getString("protection");
|
||||
//
|
||||
// if (protectionString.isEmpty())
|
||||
// this.protection = null;
|
||||
// else try {
|
||||
// this.protection = DamageType.valueOf(rb.getString("protection"));
|
||||
// } catch (IllegalArgumentException e) {
|
||||
// Logger.error( "No enum for: " + protectionString);
|
||||
// this.protection = null;
|
||||
// }
|
||||
// this.protectionTrains = rb.getFloat("protection");
|
||||
}
|
||||
|
||||
// get resists from equipment
|
||||
@@ -500,30 +448,30 @@ public class Resists {
|
||||
}
|
||||
}
|
||||
|
||||
this.resists.put(DamageType.Slash, slash);
|
||||
this.resists.put(DamageType.Crush, crush);
|
||||
this.resists.put(DamageType.Pierce, pierce);
|
||||
this.resists.put(DamageType.Magic, magic);
|
||||
this.resists.put(DamageType.Bleed, bleed);
|
||||
this.resists.put(DamageType.Poison, poison);
|
||||
this.resists.put(DamageType.Mental, mental);
|
||||
this.resists.put(DamageType.Holy, holy);
|
||||
this.resists.put(DamageType.Unholy, unholy);
|
||||
this.resists.put(DamageType.Lightning, lightning);
|
||||
this.resists.put(DamageType.Fire, fire);
|
||||
this.resists.put(DamageType.Cold, cold);
|
||||
this.resists.put(DamageType.Healing, healing);
|
||||
this.resists.put(SourceType.Slashing, slash);
|
||||
this.resists.put(SourceType.Crushing, crush);
|
||||
this.resists.put(SourceType.Piercing, pierce);
|
||||
this.resists.put(SourceType.Magic, magic);
|
||||
this.resists.put(SourceType.Bleeding, bleed);
|
||||
this.resists.put(SourceType.Poison, poison);
|
||||
this.resists.put(SourceType.Mental, mental);
|
||||
this.resists.put(SourceType.Holy, holy);
|
||||
this.resists.put(SourceType.Unholy, unholy);
|
||||
this.resists.put(SourceType.Lightning, lightning);
|
||||
this.resists.put(SourceType.Fire, fire);
|
||||
this.resists.put(SourceType.Cold, cold);
|
||||
this.resists.put(SourceType.Healing, healing);
|
||||
|
||||
this.immuneTo.put(DamageType.Siege, true);
|
||||
this.immuneTo.put(SourceType.Siege, true);
|
||||
|
||||
// debug printing of resists
|
||||
// printResists(pc);
|
||||
}
|
||||
|
||||
public void printResistsToClient(PlayerCharacter pc) {
|
||||
for (DamageType dt : resists.keySet())
|
||||
for (SourceType dt : resists.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
|
||||
for (DamageType dt : immuneTo.keySet())
|
||||
for (SourceType dt : immuneTo.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
|
||||
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
|
||||
if (protection != null)
|
||||
@@ -536,9 +484,9 @@ public class Resists {
|
||||
String out = pc.getName();
|
||||
|
||||
out += "Resists: ";
|
||||
Iterator<DamageType> it = this.resists.keySet().iterator();
|
||||
Iterator<SourceType> it = this.resists.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
DamageType damType = it.next();
|
||||
SourceType damType = it.next();
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
}
|
||||
@@ -546,7 +494,7 @@ public class Resists {
|
||||
out += "ImmuneTo: ";
|
||||
it = this.immuneTo.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
DamageType damType = it.next();
|
||||
SourceType damType = it.next();
|
||||
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
|
||||
Reference in New Issue
Block a user