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					@ -523,9 +523,6 @@ public class MobileFSM {
				@@ -523,9 +523,6 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					            //if (mob.BehaviourType != null && mob.BehaviourType == MobBehaviourType.None) {
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					            //    return;
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					            //}
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					            //TEST CODE FOR BEHAVIOUR CHANGING START
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					            if (mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                mob.BehaviourType = MobBehaviourType.Simple; | 
				
			
			
		
	
	
		
			
				
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					@ -544,8 +541,12 @@ public class MobileFSM {
				@@ -544,8 +541,12 @@ public class MobileFSM {
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //check for players that can be aggroed if mob is agressive and has no target
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					            if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null && mob.BehaviourType != MobBehaviourType.SimpleStandingGuard) { | 
				
			
			
		
	
		
			
				
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					                //normal aggro
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					                CheckForAggro(mob); | 
				
			
			
		
	
		
			
				
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					            } else if(mob.BehaviourType == MobBehaviourType.SimpleStandingGuard){ | 
				
			
			
		
	
		
			
				
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					                //safehold guard
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					                SafeGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //check if mob can move for patrol or moving to target
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					            if (mob.BehaviourType.canRoam) { | 
				
			
			
		
	
	
		
			
				
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					@ -736,4 +737,9 @@ public class MobileFSM {
				@@ -736,4 +737,9 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void SafeGuardAggro(Mob mob){ | 
				
			
			
		
	
		
			
				
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					        for(Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){ | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} |