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@ -193,12 +193,10 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -193,12 +193,10 @@ public class Mob extends AbstractIntelligenceAgent {
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try { |
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this.dbID = rs.getInt(1); |
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//this.state = STATE.Idle;
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this.loadID = rs.getInt("mob_mobbaseID"); |
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this.gridObjectType = GridObjectType.DYNAMIC; |
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this.spawnRadius = rs.getFloat("mob_spawnRadius"); |
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this.spawnTime = rs.getInt("mob_spawnTime"); |
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this.parentZone = null; |
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this.statLat = rs.getFloat("mob_spawnX"); |
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this.statAlt = rs.getFloat("mob_spawnY"); |
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this.statLon = rs.getFloat("mob_spawnZ"); |
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@ -207,36 +205,14 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -207,36 +205,14 @@ public class Mob extends AbstractIntelligenceAgent {
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this.parentZoneID = rs.getInt("parent"); |
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this.level = (short) rs.getInt("mob_level"); |
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int buildingID = rs.getInt("mob_buildingID"); |
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try { |
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this.building = BuildingManager.getBuilding(buildingID); |
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} catch (Exception e) { |
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this.building = null; |
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Logger.error(e.getMessage()); |
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} |
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int contractID = rs.getInt("mob_contractID"); |
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if (contractID == 0) |
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this.contract = null; |
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else |
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this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID); |
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if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) { |
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this.spawnTime = 60 * 15; |
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this.isPlayerGuard = true; |
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} |
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this.buildingUUID = rs.getInt("mob_buildingID"); |
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int guildID = rs.getInt("mob_guildUID"); |
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this.contractUUID = rs.getInt("mob_contractID"); |
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if (this.building != null) |
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this.guild = this.building.getGuild(); |
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else |
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this.guild = Guild.getGuild(guildID); |
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this.guildUUID = rs.getInt("mob_guildUID"); |
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if (this.guild == null) |
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this.guild = Guild.getErrantGuild(); |
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this.equipmentSetID = rs.getInt("equipmentSet"); |
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java.util.Date sqlDateTime; |
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sqlDateTime = rs.getTimestamp("upgradeDate"); |
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@ -251,10 +227,6 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -251,10 +227,6 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.upgradeDateTime != null) |
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Mob.submitUpgradeJob(this); |
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this.mobBase = MobBase.getMobBase(loadID); |
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this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks()); |
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if (this.mobBase != null && this.spawnTime == 0) |
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this.spawnTime = this.mobBase.getSpawnTime(); |
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@ -267,16 +239,6 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -267,16 +239,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class); |
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this.firstName = rs.getString("mob_name"); |
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if (this.firstName.isEmpty()) |
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this.firstName = this.mobBase.getFirstName(); |
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if (this.contract != null) { |
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this.equipmentSetID = this.contract.getEquipmentSet(); |
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this.lastName = this.getContract().getName(); |
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} else |
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this.equipmentSetID = rs.getInt("equipmentSet"); |
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if (rs.getString("fsm").length() > 1) |
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this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm")); |
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@ -1886,6 +1848,44 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1886,6 +1848,44 @@ public class Mob extends AbstractIntelligenceAgent {
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@Override |
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public void runAfterLoad() { |
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try { |
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this.building = BuildingManager.getBuilding(this.buildingUUID); |
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} catch (Exception e) { |
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this.building = null; |
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Logger.error(e.getMessage()); |
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} |
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if (this.contractUUID == 0) |
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this.contract = null; |
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else |
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this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID); |
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if (this.contract != null && NPC.ISGuardCaptain(contract.getContractID())) { |
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this.spawnTime = 60 * 15; |
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this.isPlayerGuard = true; |
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} |
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if (this.building != null) |
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this.guild = this.building.getGuild(); |
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else |
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this.guild = Guild.getGuild(guildUUID); |
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if (this.guild == null) |
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this.guild = Guild.getErrantGuild(); |
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this.mobBase = MobBase.getMobBase(loadID); |
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this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks()); |
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if (this.firstName.isEmpty()) |
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this.firstName = this.mobBase.getFirstName(); |
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if (this.contract != null) { |
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this.equipmentSetID = this.contract.getEquipmentSet(); |
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this.lastName = this.getContract().getName(); |
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} |
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// Initialize inventory
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this.charItemManager = new CharacterItemManager(this); |
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