From ebb765ae829cf5ed5ed537f27762efcf944e0929 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Mon, 27 Jan 2025 13:28:31 -0600 Subject: [PATCH] use total skill percent when calculating ATR --- src/engine/objects/PlayerCombatStats.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/objects/PlayerCombatStats.java b/src/engine/objects/PlayerCombatStats.java index 87e03b2f..d3ff5f52 100644 --- a/src/engine/objects/PlayerCombatStats.java +++ b/src/engine/objects/PlayerCombatStats.java @@ -123,10 +123,10 @@ public class PlayerCombatStats { float masteryLevel = 0; if(this.owner.skills.containsKey(skill)) { - skillLevel = this.owner.skills.get(skill).getModifiedAmount(); + skillLevel = this.owner.skills.get(skill).getTotalSkillPercet(); } if(this.owner.skills.containsKey(mastery)) - masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); + masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet(); float stanceValue = 0.0f; float atrEnchants = 0;