@ -1204,7 +1204,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (beardStyleID != 0) {
// Create Beard
Item beard = new Item(hairStyleID);
Item beard = new Item(beardStyleID);
beard.ownerID = playerCharacter.getObjectUUID();
beard.ownerType = OwnerType.PlayerCharacter;
beard.containerType = ItemContainerType.EQUIPPED;