| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -118,15 +118,15 @@ public class LootManager {
				@@ -118,15 +118,15 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return null; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        MobLoot outItem; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int minRollRange = mob.getParentZone().minLvl + mob.getLevel(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int roll = new Random().nextInt(100); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if(selectedRow == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        return null; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int itemTableId = selectedRow.itemTableID; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int roll2 = new Random().nextInt(maxRollRange) + minRollRange; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int minRollRange = roll + mob.getParentZone().minLvl + mob.getLevel(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int maxRollRange = (roll + mob.getParentZone().maxLvl + mob.getLevel()) * 2; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int roll2 = new Random().nextInt(maxRollRange- minRollRange) + minRollRange; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if(tableRow == null){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return null; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |