MagicBot
9 months ago
4 changed files with 91 additions and 121 deletions
@ -1,118 +0,0 @@
@@ -1,118 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects; |
||||
|
||||
import engine.math.Vector3f; |
||||
|
||||
public class Formation { |
||||
|
||||
// Offsets are as follows.
|
||||
// X determines left/right offset
|
||||
// Y not used
|
||||
// Z determines front/back offset
|
||||
|
||||
private static final Vector3f[] COLUMN = {new Vector3f(0, 0, 0), // Group
|
||||
// Lead
|
||||
new Vector3f(6, 0, 0), // Player 1 offset
|
||||
new Vector3f(0, 0, -6), // Player 2 offset
|
||||
new Vector3f(6, 0, -6), // Player 3 offset
|
||||
new Vector3f(0, 0, -12), // Player 4 offset
|
||||
new Vector3f(6, 0, -12), // Player 5 offset
|
||||
new Vector3f(0, 0, -18), // Player 6 offset
|
||||
new Vector3f(6, 0, -18), // Player 7 offset
|
||||
new Vector3f(0, 0, -24), // Player 8 offset
|
||||
new Vector3f(6, 0, -24)}; // Player 9 offset
|
||||
|
||||
private static final Vector3f[] LINE = {new Vector3f(0, 0, 0), |
||||
new Vector3f(0, 0, -6), new Vector3f(0, 0, -12), |
||||
new Vector3f(0, 0, -18), new Vector3f(0, 0, -24), |
||||
new Vector3f(0, 0, -30), new Vector3f(0, 0, -36), |
||||
new Vector3f(0, 0, -42), new Vector3f(0, 0, -48), |
||||
new Vector3f(0, 0, -54)}; |
||||
|
||||
private static final Vector3f[] BOX = {new Vector3f(0, 0, 0), |
||||
new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0), |
||||
new Vector3f(-6, 0, -6), new Vector3f(0, 0, -6), |
||||
new Vector3f(6, 0, -6), new Vector3f(-6, 0, -12), |
||||
new Vector3f(0, 0, -12), new Vector3f(5, 0, -12), |
||||
new Vector3f(0, 0, -18)}; |
||||
|
||||
private static final Vector3f[] TRIANGLE = {new Vector3f(0, 0, 0), |
||||
new Vector3f(-6, 0, -6), new Vector3f(6, 0, -6), |
||||
new Vector3f(-12, 0, -12), new Vector3f(0, 0, -12), |
||||
new Vector3f(12, 0, -12), new Vector3f(-18, 0, -18), |
||||
new Vector3f(-6, 0, -18), new Vector3f(6, 0, -18), |
||||
new Vector3f(18, 0, -18)}; |
||||
|
||||
private static final Vector3f[] CIRCLE = {new Vector3f(0, 0, 0), |
||||
new Vector3f(-12, 0, -3), new Vector3f(12, 0, -3), |
||||
new Vector3f(-18, 0, -12), new Vector3f(18, 0, -12), |
||||
new Vector3f(-18, 0, -21), new Vector3f(18, 0, -21), |
||||
new Vector3f(-12, 0, -30), new Vector3f(12, 0, -30), |
||||
new Vector3f(0, 0, -33)}; |
||||
|
||||
private static final Vector3f[] RANKS = {new Vector3f(0, 0, 0), |
||||
new Vector3f(0, 0, -6), new Vector3f(-6, 0, 0), |
||||
new Vector3f(-6, 0, -6), new Vector3f(6, 0, 0), |
||||
new Vector3f(6, 0, -6), new Vector3f(-12, 0, 0), |
||||
new Vector3f(-12, 0, -6), new Vector3f(12, 0, 0), |
||||
new Vector3f(12, 0, -6)}; |
||||
|
||||
private static final Vector3f[] WEDGE = {new Vector3f(0, 0, 0), |
||||
new Vector3f(6, 0, 0), new Vector3f(-6, 0, -6), |
||||
new Vector3f(12, 0, -6), new Vector3f(-12, 0, -12), |
||||
new Vector3f(18, 0, -12), new Vector3f(-18, 0, -18), |
||||
new Vector3f(24, 0, -18), new Vector3f(-24, 0, -24), |
||||
new Vector3f(30, 0, -24)}; |
||||
|
||||
private static final Vector3f[] INVERSEWEDGE = {new Vector3f(0, 0, 0), |
||||
new Vector3f(6, 0, 0), new Vector3f(-6, 0, 6), |
||||
new Vector3f(12, 0, 6), new Vector3f(-12, 0, 12), |
||||
new Vector3f(18, 0, 12), new Vector3f(-18, 0, 18), |
||||
new Vector3f(24, 0, 18), new Vector3f(-24, 0, 24), |
||||
new Vector3f(30, 0, 24)}; |
||||
|
||||
private static final Vector3f[] T = {new Vector3f(0, 0, 0), |
||||
new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0), |
||||
new Vector3f(0, 0, -6), new Vector3f(-12, 0, 0), |
||||
new Vector3f(12, 0, 0), new Vector3f(0, 0, -12), |
||||
new Vector3f(-18, 0, 0), new Vector3f(18, 0, 0), |
||||
new Vector3f(0, 0, -18)}; |
||||
|
||||
public static Vector3f getOffset(int formation, int position) { |
||||
if (position > 9 || position < 0) { |
||||
// TODO log error here
|
||||
position = 0; |
||||
} |
||||
|
||||
switch (formation) { |
||||
case 0: |
||||
return Formation.COLUMN[position]; |
||||
case 1: |
||||
return Formation.LINE[position]; |
||||
case 2: |
||||
return Formation.BOX[position]; |
||||
case 3: |
||||
return Formation.TRIANGLE[position]; |
||||
case 4: |
||||
return Formation.CIRCLE[position]; |
||||
case 5: |
||||
return Formation.RANKS[position]; |
||||
case 6: |
||||
return Formation.WEDGE[position]; |
||||
case 7: |
||||
return Formation.INVERSEWEDGE[position]; |
||||
case 9: |
||||
return Formation.T[position]; |
||||
default: // default to box
|
||||
return Formation.BOX[position]; |
||||
} |
||||
} |
||||
} |
Loading…
Reference in new issue