From ecee2f2e8cfbcec2fa025c587c30b8564eaea60b Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Tue, 21 Jan 2025 19:55:32 -0600 Subject: [PATCH] PlayerCombatStats damage calc final --- src/engine/objects/PlayerCombatStats.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/engine/objects/PlayerCombatStats.java b/src/engine/objects/PlayerCombatStats.java index cd52bf6c..adbcd25c 100644 --- a/src/engine/objects/PlayerCombatStats.java +++ b/src/engine/objects/PlayerCombatStats.java @@ -178,8 +178,8 @@ public class PlayerCombatStats { double baseDMG = 6; int primaryStat = this.owner.statDexCurrent; int secondaryStat = this.owner.statStrCurrent; - double weaponSkill = 0; - double weaponMastery = 0; + double weaponSkill = 5; + double weaponMastery = 5; if (mainHand) { weapon = this.owner.charItemManager.getEquipped(1); @@ -218,7 +218,7 @@ public class PlayerCombatStats { if(this.owner.bonuses != null){ maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); - maxDMG *= 1+ this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); + maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); } if(mainHand){