Project reformat
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@@ -597,7 +597,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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public static void AssignDefenseValue(AbstractCharacter abstractCharacter){
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public static void AssignDefenseValue(AbstractCharacter abstractCharacter) {
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ConcurrentHashMap<EquipSlotType, Item> equipped = abstractCharacter.charItemManager.getEquipped();
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if (abstractCharacter.effects != null && abstractCharacter.effects.containsKey("DeathShroud"))
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abstractCharacter.defenseRating = (short) 0;
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@@ -638,6 +638,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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abstractCharacter.defenseRating = (short) (defense + 0.5f);
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}
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}
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/**
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* @param abstractCharacter
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* @ Calculates Atr (both hands) Defense, and Damage for pc
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@@ -655,12 +656,12 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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ConcurrentHashMap<EquipSlotType, Item> equipped = abstractCharacter.charItemManager.getEquipped();
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.RHELD), true, equipped.get(EquipSlotType.RHELD));
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
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if(abstractCharacter.getObjectType().equals(GameObjectType.Mob)){
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if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
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Mob mob = (Mob) abstractCharacter;
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abstractCharacter.minDamageHandOne += (int)mob.mobBase.getDamageMin();
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abstractCharacter.minDamageHandTwo += (int)mob.mobBase.getDamageMin();
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abstractCharacter.maxDamageHandOne += (int)mob.mobBase.getDamageMax();
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abstractCharacter.maxDamageHandTwo += (int)mob.mobBase.getDamageMax();
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abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin();
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abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin();
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abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax();
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abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax();
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abstractCharacter.atrHandOne += mob.mobBase.getAttackRating();
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abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating();
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abstractCharacter.defenseRating += mob.mobBase.getDefenseRating();
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@@ -1025,12 +1026,12 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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//through SkillCalcJob. Designed to only run from one worker thread
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public static void runSkillCalc(AbstractCharacter abstractCharacter) {
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//see if any new skills or powers granted
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CharacterSkill.calculateSkills(abstractCharacter);
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// calculate granted Trains in powers.
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CharacterPower.grantTrains(abstractCharacter);
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//see if any new powers unlocked from previous check
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CharacterPower.calculatePowers(abstractCharacter);
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//see if any new skills or powers granted
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CharacterSkill.calculateSkills(abstractCharacter);
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// calculate granted Trains in powers.
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CharacterPower.grantTrains(abstractCharacter);
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//see if any new powers unlocked from previous check
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CharacterPower.calculatePowers(abstractCharacter);
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}
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@@ -1147,6 +1148,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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public final short getUnusedStatPoints() {
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return this.unusedStatPoints;
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}
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@Override
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public String getName() {
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if (this.firstName.length() == 0 && this.lastName.length() == 0) {
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