@ -808,7 +808,7 @@ public class Mob extends AbstractIntelligenceAgent {
// otherwise use the mob cache location.
if (this.building != null && building.getBlueprintUUID() != 0
&& this.loadID == 0) {
&& this.loadID != 0) {
int maxSlots = 10;
@ -357,7 +357,7 @@ public class NPC extends AbstractCharacter {
// createMobWithNoID() is called.
if (this.building != null &&
this.loadID == 0) {
this.loadID != 0) {
// Artillery Tower Captains use a hardcoded slot not first available