refactored AI variables from MBServerStatics
This commit is contained in:
@@ -13,6 +13,7 @@ import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSMManager;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -626,7 +627,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
|
||||
|
||||
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
|
||||
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobileFSMManager.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
|
||||
|
||||
for (AbstractWorldObject awo : mobsInRange) {
|
||||
Mob mob = (Mob) awo;
|
||||
|
||||
Reference in New Issue
Block a user