traveller open gate fix
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@@ -53,16 +53,16 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
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if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Building)) || pb == null)
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return;
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return;
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// Make sure building has a blueprint
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// Make sure target building is a runegate
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if(targetBuilding.meshUUID != 24500) // runegate
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if (targetBuilding.getBlueprintUUID() == 0)
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return;
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return;
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// Make sure building is actually a runegate.
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// Which runegate was clicked on?
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Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
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if (targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.RUNEGATE)
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return;
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if(runeGate == null){
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return; // mob camp prop runegate cannot be opened
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}
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// Which portal was opened?
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// Which portal was opened?
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token = pb.getToken();
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token = pb.getToken();
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@@ -104,9 +104,7 @@ public class OpenGatePowerAction extends AbstractPowerAction {
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default:
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default:
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}
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}
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// Which runegate was clicked on?
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Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
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runeGate.activatePortal(portalType);
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runeGate.activatePortal(portalType);
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}
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}
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