database mesh data loaded into hashmaps
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@@ -14,10 +14,13 @@ import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.collision.Mesh;
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import engine.collision.Triangle;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.UpgradeBuildingJob;
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import engine.math.Bounds;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ErrorPopupMsg;
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@@ -27,6 +30,10 @@ import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.awt.*;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.time.LocalDateTime;
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import java.time.ZoneId;
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import java.util.ArrayList;
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@@ -38,6 +45,12 @@ public enum BuildingManager {
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BUILDINGMANAGER;
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public static HashMap<Integer,ArrayList<Integer>> prop_meshes = new HashMap<>();
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public static HashMap<Integer,Float> mesh_heights = new HashMap<>();
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public static HashMap<Integer,ArrayList<ArrayList<Vector3f>>> mesh_triangle_points = new HashMap<>();
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public static HashMap<Integer, Rectangle2D> mesh_bounding_boxes = new HashMap<>();
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public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>();
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public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>();
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@@ -942,6 +955,9 @@ public enum BuildingManager {
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cleanupHirelings(building);
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//rebake colliders for change in rank
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BuildingManager.BakeBuildingMeshes(building);
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building.isDeranking.compareAndSet(true, false);
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}
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@@ -960,4 +976,63 @@ public enum BuildingManager {
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return null;
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}
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public static void BakeBuildingMeshes(Building building){
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if(building == null)
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return;
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building.buildingMeshes = new ArrayList<>();
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float rotation = building.getRot().getRotation();
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Vector3f buildingLoc = new Vector3f(building.loc.x,building.loc.y,building.loc.z);
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if(!prop_meshes.containsKey(building.getBlueprint().getMeshForRank(building.getRank())))
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return; //no data for this prop ID
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ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.getRank()));
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for(int mesh : meshes){
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if(!mesh_heights.containsKey(mesh) || !mesh_triangle_points.containsKey(mesh))
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return; //no data for this mesh
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Mesh generatedMesh = new Mesh();
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generatedMesh.meshHeight = mesh_heights.get(mesh);
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ArrayList<ArrayList<Vector3f>> triPoints = mesh_triangle_points.get(mesh);
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if(mesh_bounding_boxes.containsKey(mesh)){
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Rectangle2D boundingBox = mesh_bounding_boxes.get(mesh);
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generatedMesh.BoundingLines = new ArrayList<>();
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float maxX = building.loc.x + (float)boundingBox.getMaxX();
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float minX = building.loc.x + (float)boundingBox.getMinX();
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float maxY = building.loc.z + (float)boundingBox.getMaxY();
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float minY = building.loc.z + (float)boundingBox.getMinY();
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Point2D.Float p1 = new Point2D.Float(minX,maxY);
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Point2D.Float p2 = new Point2D.Float(maxX,maxY);
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Point2D.Float p3 = new Point2D.Float(maxX,minY);
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Point2D.Float p4 = new Point2D.Float(minX,minY);
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generatedMesh.BoundingLines.add(new Line2D.Float(p1,p2));
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generatedMesh.BoundingLines.add(new Line2D.Float(p2,p3));
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generatedMesh.BoundingLines.add(new Line2D.Float(p3,p4));
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generatedMesh.BoundingLines.add(new Line2D.Float(p4,p1));
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}
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for(ArrayList<Vector3f> pointList : triPoints){
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ArrayList<Vector3f> rotatedPoints = new ArrayList<>();
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for(Vector3f point : pointList)
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rotatedPoints.add(Vector3f.rotateAroundPoint(buildingLoc,point,rotation));
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Point2D.Float p1 = new Point2D.Float(rotatedPoints.get(0).x,rotatedPoints.get(0).z);
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Point2D.Float p2 = new Point2D.Float(rotatedPoints.get(1).x,rotatedPoints.get(1).z);
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Point2D.Float p3 = new Point2D.Float(rotatedPoints.get(2).x,rotatedPoints.get(2).z);
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Triangle tri = new Triangle();
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tri.sides = new ArrayList<>();
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tri.sides.add(new Line2D.Float(p1,p2));
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tri.sides.add(new Line2D.Float(p2,p3));
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tri.sides.add(new Line2D.Float(p3,p1));
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generatedMesh.triangles.add(tri);
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}
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building.buildingMeshes.add(generatedMesh);
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}
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}
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}
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