Refactor warehouse part two.
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@@ -13,7 +13,10 @@ import engine.Enum.BuildingGroup;
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import engine.Enum.DbObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.*;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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@@ -128,10 +131,10 @@ public class RemoveObjectCmd extends AbstractDevCmd {
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if ((building.getBlueprint() != null) && (building.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)) {
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City city = City.getCity(building.getParentZone().playerCityUUID);
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if (city != null) {
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city.setWarehouseBuildingID(0);
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}
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Warehouse.warehouseByBuildingUUID.remove(building.getObjectUUID());
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if (city != null)
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city.warehouse = null;
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}
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//remove cached shrines.
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