calculate combat stats spam fix
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@@ -41,62 +41,62 @@ public class PlayerCombatStats {
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try {
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this.calculateATR(true);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateATR(false);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(true);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(false);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(true);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(false);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(true);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(false);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(true);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(false);
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateRegen();
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateDefense();
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} catch (Exception e) {
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Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
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//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
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}
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}
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