mob attack delay
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@@ -50,6 +50,16 @@ public class MobAI {
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return;
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}
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int delay = 3000;
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if(mob.charItemManager.getEquipped().get(Enum.EquipSlotType.RHELD) != null){
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delay = (int)(mob.charItemManager.getEquipped().get(Enum.EquipSlotType.RHELD).template.item_weapon_wepspeed * 100);
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}
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if(mob.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD) != null && mob.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD).template.item_type.equals(Enum.ItemType.WEAPON)){
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delay += (int)(mob.charItemManager.getEquipped().get(Enum.EquipSlotType.LHELD).template.item_weapon_wepspeed * 100);
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}
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mob.lastAttackTime = System.currentTimeMillis() + delay;
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if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) &&
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!mob.canSee((AbstractCharacter) target)) {
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mob.setCombatTarget(null);
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@@ -120,7 +130,6 @@ public class MobAI {
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return;
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CombatManager.combatCycle(mob,mob.combatTarget);
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mob.lastAttackTime = System.currentTimeMillis();
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}
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if (target.getPet() != null)
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