Variable renamed to conform with json
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@@ -65,7 +65,7 @@ public class dbItemHandler extends dbHandlerBase {
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preparedStatement.setInt(1, toAdd.ownerID);
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preparedStatement.setInt(1, toAdd.ownerID);
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preparedStatement.setInt(2, toAdd.getTemplateID());
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preparedStatement.setInt(2, toAdd.getTemplateID());
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preparedStatement.setInt(3, (byte) toAdd.chargesRemaining);
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preparedStatement.setInt(3, (byte) toAdd.chargesRemaining);
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preparedStatement.setInt(4, (short) toAdd.durabilityCurrent);
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preparedStatement.setInt(4, (short) toAdd.combat_health_current);
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preparedStatement.setInt(5, (int) toAdd.template.item_health_full);
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preparedStatement.setInt(5, (int) toAdd.template.item_health_full);
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if (toAdd.getNumOfItems() < 1)
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if (toAdd.getNumOfItems() < 1)
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@@ -401,7 +401,7 @@ public class dbItemHandler extends dbHandlerBase {
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preparedStatement.setInt(1, value);
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preparedStatement.setInt(1, value);
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preparedStatement.setLong(2, item.getObjectUUID());
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preparedStatement.setLong(2, item.getObjectUUID());
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preparedStatement.setInt(3, (short) item.durabilityCurrent);
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preparedStatement.setInt(3, (short) item.combat_health_current);
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return (preparedStatement.executeUpdate() > 0);
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return (preparedStatement.executeUpdate() > 0);
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@@ -352,7 +352,7 @@ public enum LootManager {
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if (ml != null && dropCount < 1) {
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if (ml != null && dropCount < 1) {
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ml.flags.add(Enum.ItemFlags.Identified);
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ml.flags.add(Enum.ItemFlags.Identified);
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ml.setDurabilityCurrent((short) ((short) ml.durabilityCurrent - ThreadLocalRandom.current().nextInt(5) + 1));
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ml.setCombat_health_current((short) ((short) ml.combat_health_current - ThreadLocalRandom.current().nextInt(5) + 1));
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mob.charItemManager.addItemToInventory(ml);
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mob.charItemManager.addItemToInventory(ml);
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dropCount = 1;
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dropCount = 1;
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//break; // Exit on first successful roll.
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//break; // Exit on first successful roll.
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@@ -85,7 +85,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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//make sure item is damaged and not destroyed
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//make sure item is damaged and not destroyed
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short dur = (short) toRepair.durabilityCurrent;
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short dur = (short) toRepair.combat_health_current;
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short max = (short) toRepair.template.item_health_full;
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short max = (short) toRepair.template.item_health_full;
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//account for durability modifications
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//account for durability modifications
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@@ -95,7 +95,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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if (dur >= max || dur < 1) {
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if (dur >= max || dur < 1) {
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//redundancy message to clear item from window in client
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//redundancy message to clear item from window in client
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toRepair.setDurabilityCurrent(max);
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toRepair.setCombat_health_current(max);
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repairMsg.setupRepairAck(max - dur);
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repairMsg.setupRepairAck(max - dur);
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dispatch = Dispatch.borrow(player, repairMsg);
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dispatch = Dispatch.borrow(player, repairMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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@@ -142,7 +142,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
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//repair the item
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//repair the item
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toRepair.setDurabilityCurrent(max);
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toRepair.setCombat_health_current(max);
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//send repair msg
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//send repair msg
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@@ -108,7 +108,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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cost = sell.template.item_value;
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cost = sell.template.item_value;
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//apply damaged value reduction
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//apply damaged value reduction
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float damagedModifier = sell.durabilityCurrent / sell.template.item_health_full;
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float damagedModifier = sell.combat_health_current / sell.template.item_health_full;
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cost *= damagedModifier;
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cost *= damagedModifier;
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float bargain = player.getBargain();
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float bargain = player.getBargain();
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@@ -2339,7 +2339,7 @@ public class CharacterItemManager {
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if (!item.isCanDestroy())
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if (!item.isCanDestroy())
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return;
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return;
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int dur = (int) (short) item.durabilityCurrent;
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int dur = (int) (short) item.combat_health_current;
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if (dur - amount <= 0) {
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if (dur - amount <= 0) {
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//destroy the item
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//destroy the item
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@@ -2352,7 +2352,7 @@ public class CharacterItemManager {
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dur -= amount;
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dur -= amount;
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if (!DbManager.ItemQueries.SET_DURABILITY(item, dur))
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if (!DbManager.ItemQueries.SET_DURABILITY(item, dur))
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return;
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return;
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item.setDurabilityCurrent((short) dur);
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item.setCombat_health_current((short) dur);
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}
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}
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@@ -47,7 +47,7 @@ public class Item extends AbstractWorldObject {
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public float drop_chance;
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public float drop_chance;
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public EnumSet<Enum.ItemFlags> flags = EnumSet.noneOf(ItemFlags.class);
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public EnumSet<Enum.ItemFlags> flags = EnumSet.noneOf(ItemFlags.class);
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public int numberOfItems;
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public int numberOfItems;
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public float durabilityCurrent;
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public float combat_health_current;
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public int chargesRemaining;
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public int chargesRemaining;
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public Enum.EquipSlotType equipSlot;
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public Enum.EquipSlotType equipSlot;
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private boolean canDestroy;
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private boolean canDestroy;
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@@ -70,7 +70,7 @@ public class Item extends AbstractWorldObject {
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this.templateID = templateID;
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this.templateID = templateID;
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this.template = ItemTemplate.templates.get(templateID);
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this.template = ItemTemplate.templates.get(templateID);
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this.chargesRemaining = this.template.item_initial_charges;
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this.chargesRemaining = this.template.item_initial_charges;
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this.durabilityCurrent = this.template.combat_health_full;
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this.combat_health_current = this.template.combat_health_full;
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this.equipSlot = EquipSlotType.NONE;
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this.equipSlot = EquipSlotType.NONE;
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this.containerType = ItemContainerType.NONE;
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this.containerType = ItemContainerType.NONE;
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this.numberOfItems = 1;
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this.numberOfItems = 1;
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@@ -128,7 +128,7 @@ public class Item extends AbstractWorldObject {
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this.chargesRemaining = rs.getByte("item_chargesRemaining");
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this.chargesRemaining = rs.getByte("item_chargesRemaining");
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this.durabilityCurrent = rs.getShort("item_durabilityCurrent");
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this.combat_health_current = rs.getShort("item_durabilityCurrent");
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DbObjectType ownerType;
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DbObjectType ownerType;
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ownerType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerID);
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ownerType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerID);
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@@ -232,7 +232,7 @@ public class Item extends AbstractWorldObject {
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writer.put((byte) 1); // End Datablock byte
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writer.put((byte) 1); // End Datablock byte
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writer.putFloat(item.template.item_health_full);
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writer.putFloat(item.template.item_health_full);
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writer.putFloat((float) item.durabilityCurrent);
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writer.putFloat((float) item.combat_health_current);
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writer.put((byte) 1); // End Datablock byte
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writer.put((byte) 1); // End Datablock byte
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@@ -700,8 +700,8 @@ public class Item extends AbstractWorldObject {
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return true;
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return true;
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}
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}
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public void setDurabilityCurrent(float value) {
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public void setCombat_health_current(float value) {
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this.durabilityCurrent = value;
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this.combat_health_current = value;
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}
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}
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public boolean isCanDestroy() {
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public boolean isCanDestroy() {
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