Handler created for GameServerIPRequestMsg
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.login.GameServerIPRequestMsg;
|
||||
import engine.net.client.msg.login.GameServerIPResponseMsg;
|
||||
import engine.objects.Account;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.login.LoginServerMsgHandler;
|
||||
import engine.session.CSSession;
|
||||
import engine.session.Session;
|
||||
import engine.util.ByteUtils;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public GameServerIPRequestMsgHandler() {
|
||||
super(GameServerIPRequestMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
|
||||
Session session = SessionManager.getSession(origin);
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
GameServerIPRequestMsg msg;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (GameServerIPRequestMsg) baseMsg;
|
||||
|
||||
if (playerCharacter == null) {
|
||||
Logger.info("Unable to find character ID " + msg.getCharacterUUID());
|
||||
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin);
|
||||
return true;
|
||||
}
|
||||
|
||||
try {
|
||||
if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) {
|
||||
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
|
||||
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin);
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID());
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
// Set the last character used.
|
||||
Account account = session.getAccount();
|
||||
account.setLastCharIDUsed(msg.getCharacterUUID());
|
||||
|
||||
GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
|
||||
|
||||
if (!origin.sendMsg(gameServerIPResponseMsg)) {
|
||||
Logger.error("Failed to send message");
|
||||
LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user