Handler created for GameServerIPRequestMsg

This commit is contained in:
2024-03-31 10:33:46 -04:00
parent 7911a17f0c
commit f62f11a66c
2 changed files with 81 additions and 67 deletions
@@ -10,9 +10,6 @@
package engine.server.login;
import engine.Enum.DispatchChannel;
import engine.Enum.GameObjectType;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.job.JobScheduler;
import engine.jobs.DisconnectJob;
import engine.net.Dispatch;
@@ -21,14 +18,12 @@ import engine.net.NetMsgHandler;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.login.*;
import engine.objects.Account;
import engine.net.client.msg.login.CharSelectScreenMsg;
import engine.net.client.msg.login.InvalidNameMsg;
import engine.net.client.msg.login.LoginErrorMsg;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import engine.session.CSSession;
import engine.session.Session;
import engine.util.ByteUtils;
import engine.util.StringUtils;
import org.pmw.tinylog.Logger;
public class LoginServerMsgHandler implements NetMsgHandler {
@@ -68,29 +63,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
ClientConnection origin = (ClientConnection) clientNetMsg.getOrigin();
Protocol protocolMsg = clientNetMsg.getProtocolMsg();
try {
switch (protocolMsg) {
case SELECTCHAR:
this.RequestGameServer((GameServerIPRequestMsg) clientNetMsg, origin);
break;
case TARGETOBJECT:
// Why is this being sent to login server?
break;
default:
String ocHex = StringUtils.toHexString(protocolMsg.opcode);
Logger.error("Cannot not handle Opcode: " + ocHex);
return false;
}
} catch (Exception e) {
Logger.error("protocolMsg:" + protocolMsg + e.toString());
return false;
}
return true;
}
@@ -129,40 +101,4 @@ public class LoginServerMsgHandler implements NetMsgHandler {
}
}
private void RequestGameServer(GameServerIPRequestMsg gameServerIPRequestMessage, ClientConnection conn) {
Session session;
PlayerCharacter player;
session = SessionManager.getSession(conn);
player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, gameServerIPRequestMessage.getCharacterUUID());
if (player == null) {
Logger.info("Unable to find character ID " + gameServerIPRequestMessage.getCharacterUUID());
KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", conn);
return;
}
try {
if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(conn.getSecretKeyBytes()), gameServerIPRequestMessage.getCharacterUUID())) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", conn);
return;
}
} catch (Exception e) {
Logger.info("Failed to update Cross server session, Kicking to Login for Character " + player.getObjectUUID());
Logger.error(e);
}
// Set the last character used.
Account account = session.getAccount();
account.setLastCharIDUsed(gameServerIPRequestMessage.getCharacterUUID());
GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg();
if (!conn.sendMsg(gameServerIPResponseMsg)) {
Logger.error("Failed to send message");
this.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", conn);
}
}
}