new application of zerg multiplier
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@@ -9,6 +9,7 @@
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package engine.powers.effectmodifiers;
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import engine.Enum;
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import engine.Enum.DamageType;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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@@ -126,8 +127,8 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
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max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
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min *= pc.ZergMultiplier;
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max *= pc.ZergMultiplier;
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//min *= pc.ZergMultiplier;
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//max *= pc.ZergMultiplier;
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//debug for spell damage and atr
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if (pc.getDebug(16)) {
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@@ -169,8 +170,13 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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PlayerBonuses bonus = source.getBonuses();
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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}
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}
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if (modAmount == 0f)
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return;
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@@ -129,8 +129,14 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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PlayerBonuses bonus = source.getBonuses();
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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}
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}
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if (modAmount == 0f)
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return;
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@@ -125,8 +125,13 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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PlayerBonuses bonus = source.getBonuses();
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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}
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}
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if (modAmount == 0f)
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return;
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@@ -217,8 +217,13 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// Apply any power effect modifiers (such as stances)
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PlayerBonuses bonus = source.getBonuses();
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if (bonus != null)
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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}
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//get amount to transfer
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fromAmount = damage;
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