new application of zerg multiplier
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@@ -217,8 +217,13 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// Apply any power effect modifiers (such as stances)
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PlayerBonuses bonus = source.getBonuses();
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if (bonus != null)
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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if (bonus != null){
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
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}else{
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damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
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}
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}
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//get amount to transfer
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fromAmount = damage;
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